You need to completely clear it= and go through the loot thing. I'm still not convinced your not hitting retreat or go back etc somewhere along the line since that's the only thing I can think of that would make you walk into a location and it not turn into an outpost, indeed it's nearly impossible to finish the game even on standard mode without knowing this since there are some locations that are just too far away.

Beware the grue!

Dark.
----- Original Message ----- From: "Maria and Joe Chapman" <bubbygirl1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 29, 2014 6:24 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI.

thanks. I’m still not sure how to make a location an out post?

thanks.
regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark <d...@xgam.org> wrote:

Hi Maria.

What you need to do is carry on building traps, eventually, the builder will open up the options to build more items, though annoyingly you'll need to do a lot of back and forth to get the items, but nobody says the alternate ending is easy. I've done it, but it was a struggle I'll say that.

Just remember outposts are your best friend for cured meed, and avoid going to caves until you've build the wagon and can carry all the leather since when playing for the alternate ending leather becomes like gold dust, indeed I'd recommend heading straight to the iron mine and mining until you can build the wagon, and not touching any of the caves until you've got it otherwise you'll have a long haul ahead of you.

Beware the grue!

Dark.
----- Original Message ----- From: "Maria and Joe Chapman" <bubbygirl1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 29, 2014 5:54 PM
Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game


HI. am playing with the alternative ending. So how do I craft a torch?

thanks
Warm regards and blessings
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark <d...@xgam.org> wrote:

Hi.

Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone).

You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different buildings such as huts to increase your population size, or buildings like a tanary, smoke house or hunters lodge to give you access to other jobs to get more materials. That end of things is sort of similar to castaways.

The difference however is that you use these resources to not only expand your village but also build your rpg adventuring items, for example to enter dungeons and such you need torches which must be crafted from wood and cloth, while the backpack needs making from leather.

The rpg end of things reminds me of fallthru, since you are limited in the amount of things you can carry by your equipment, so even when you defeat a monster you might not be able to pick up all the loot, and you also need to make sure you have enough water, food etc to travel around and have encounters.

The game has some random events and encounters, and various locations to explore, though I've not got far in the exploring yet so I can't say how things like dungeons work exactly, still it's an interesting one.

One very odd mechanic is that the game is actually real time like a mud, but the developers have put a lot of work into making the game accessible. All new events get instantly spoken, whether random occurrences or standard things in your history, and even though everything in the game (including hits in battle), works on cool down timers with percentages this presents no access issues at all.

The only thing I haven't really got thus far is exactly how this fire thing is supposed to work, since while I keep stoking the fire in the main dark room hub of the game I'm not exactly sure what it does, though I'm guessing bad things happen if you ignore it for too long.

Beware the grue!

Dark.

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