HI. am playing with the alternative ending. So how do I craft a torch?

thanks 
Warm regards and blessings 
Maria, Joe and FurBabies
Email:  iMessage:bubbygirl1...@gmail.com



On 5 Jan 2014, at 7:33 am, dark <d...@xgam.org> wrote:

> Hi.
> 
> Basically the game is a mix between resource management and an old fashioned 
> dungeon style rpg (it rather reminded me of a dos game like fallthru or 
> drone).
> 
> You have a village of slaves who work to get you resources like wood, fir, 
> scales, teeth and such. You can build different  buildings such as huts to 
> increase your population size, or buildings like a tanary, smoke house or 
> hunters lodge to give you access to other jobs to get more materials. That 
> end of things is sort of similar to castaways.
> 
> The difference however is that you use these  resources to  not only expand 
> your  village but also build  your rpg adventuring items, for example  to 
> enter dungeons and such you need torches which must be crafted from wood and 
> cloth, while the backpack needs making from leather.
> 
> The rpg end of things  reminds me of fallthru, since you are limited in the 
> amount of  things you can carry by your equipment, so even when you   defeat 
> a monster you might not be able to pick up all the loot, and you also need to 
> make sure you have enough water, food etc to travel around and have 
> encounters.
> 
> The game has some random events and  encounters, and various locations to 
> explore, though I've not got far in the exploring yet so I can't say how 
> things like dungeons work exactly, still it's an interesting one.
> 
> One very odd mechanic is that the game is actually real time like a mud, but 
> the developers have put a lot of work into making the game accessible. All 
> new events get instantly spoken, whether random occurrences or standard 
> things in your history, and even though everything in the game (including 
> hits in battle), works on cool down timers with percentages this presents no 
> access issues at all.
> 
> The only thing I haven't really got thus far is exactly how this fire thing 
> is supposed to work, since while I keep stoking the fire in the main dark 
> room hub of the game I'm not exactly sure what it does, though I'm guessing 
> bad things happen if you ignore it for too long.
> 
> Beware the grue!
> 
> Dark. 
> 
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