HI.

thanks. I’m still not sure how to make a location an out post? 

thanks.
        regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out 
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:20 am, dark <d...@xgam.org> wrote:

> Hi Maria.
> 
> What you need to do is carry on building traps, eventually, the builder will 
> open  up the  options to build more items, though annoyingly you'll need to 
> do a lot of back and  forth to get the items, but nobody says the alternate 
> ending is easy. I've done it, but it was a struggle I'll say that.
> 
> Just remember outposts are your best friend for cured meed, and avoid going 
> to caves until you've build the wagon and can carry all the leather since 
> when playing for the alternate ending leather becomes like gold dust, indeed 
> I'd recommend heading straight  to the iron mine and mining until you can 
> build the wagon, and not touching any of the caves until you've got it 
> otherwise you'll have a long  haul ahead of you.
> 
> Beware the grue!
> 
> Dark.
> ----- Original Message ----- From: "Maria and Joe Chapman" 
> <bubbygirl1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, January 29, 2014 5:54 PM
> Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game
> 
> 
>> HI. am playing with the alternative ending. So how do I craft a torch?
>> 
>> thanks
>> Warm regards and blessings
>> Maria, Joe and FurBabies
>> Email:  iMessage:bubbygirl1...@gmail.com
>> 
>> 
>> 
>> On 5 Jan 2014, at 7:33 am, dark <d...@xgam.org> wrote:
>> 
>>> Hi.
>>> 
>>> Basically the game is a mix between resource management and an old 
>>> fashioned dungeon style rpg (it rather reminded me of a dos game like 
>>> fallthru or drone).
>>> 
>>> You have a village of slaves who work to get you resources like wood, fir, 
>>> scales, teeth and such. You can build different  buildings such as huts to 
>>> increase your population size, or buildings like a tanary, smoke house or 
>>> hunters lodge to give you access to other jobs to get more materials. That 
>>> end of things is sort of similar to castaways.
>>> 
>>> The difference however is that you use these  resources to  not only expand 
>>> your  village but also build  your rpg adventuring items, for example  to 
>>> enter dungeons and such you need torches which must be crafted from wood 
>>> and cloth, while the backpack needs making from leather.
>>> 
>>> The rpg end of things  reminds me of fallthru, since you are limited in the 
>>> amount of  things you can carry by your equipment, so even when you defeat 
>>> a monster you might not be able to pick up all the loot, and you also need 
>>> to make sure you have enough water, food etc to travel around and have 
>>> encounters.
>>> 
>>> The game has some random events and  encounters, and various locations to 
>>> explore, though I've not got far in the exploring yet so I can't say how 
>>> things like dungeons work exactly, still it's an interesting one.
>>> 
>>> One very odd mechanic is that the game is actually real time like a mud, 
>>> but the developers have put a lot of work into making the game accessible. 
>>> All new events get instantly spoken, whether random occurrences or standard 
>>> things in your history, and even though everything in the game (including 
>>> hits in battle), works on cool down timers with percentages this presents 
>>> no access issues at all.
>>> 
>>> The only thing I haven't really got thus far is exactly how this fire thing 
>>> is supposed to work, since while I keep stoking the fire in the main dark 
>>> room hub of the game I'm not exactly sure what it does, though I'm guessing 
>>> bad things happen if you ignore it for too long.
>>> 
>>> Beware the grue!
>>> 
>>> Dark.
>>> 
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>> 
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> 
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