Hi Scot.
thanks for the link, I have also put some news with the link on the front of
audiogames.net, so people can find it there too.
Funnily enough, I've always thought an arena shooter would be perfect as an
audio gme and have always been surprised nobody has developed an audio
version of something like the old Arena shooters such as Robotron or smash
tv.
To explain, in arena shooters the player is stuck in a fixed size level
which is usually square and mostly empty. Over timedifferent waves of
many enemies enter the arena and try and kill the player and the player's
job o course is to shoot them all first. the goal here was usually for
enemies to overwhelm the player by shear numbers, since all enemies (and
usually the player as well), had only one hit before dying, though power ups
such as weapon upgrades and extras appeared in the arena and it was up to
the player to grab them (avoiding the hoard of nasties of course).
I've always been surprised nobody has tranlsated this game into audio since
it'd work just as well in first person as in the tradditional top down
view, be possible even with the gma engine, and after all it's not that
different from games like superdog's bone hunt or deakout accept that you
obviously shoot enemies as well as grab items.
Interestingly enough, apparently the plot involves some sort of twisted tv
show where the player is pit against hoards of zombies, so I do wonder if
Smash tv was an inspiration for the game, since in Smash tv you were on a
lethal tv show, though you didn't obviously fight zombies.
Beware the grue!
Dark.
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