Ah, obviously you have played more quake than me. During my experiments it seemed the arenas had a little more in way of obstacles and other features than being completely open the way those old 2D arena shooters were, and also I never personally tried any arena games with monsters, all the ones I had involved fighting computer controlled bots.

Still, we will see how this one turns out.

Beware the grue!

Dark.
----- Original Message ----- From: "Cara Quinn" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, February 28, 2014 1:13 AM
Subject: Re: [Audyssey] A new audio game from the Papa Sangre studio


HI again Dark, actually Quake in Death Match mode is very much like what you are mentioning below.

Depending on the mod you are playing, you can either battle players and bots or monsters as well in a closed map or arena.

So yes, this concept is very successful in audio. I agree that more of these would be fun!

Thanks,

Cara :)
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On Feb 27, 2014, at 6:08 AM, dark <[email protected]> wrote:

Hi Scot.

thanks for the link, I have also put some news with the link on the front of audiogames.net, so people can find it there too. Funnily enough, I've always thought an arena shooter would be perfect as an audio gme and have always been surprised nobody has developed an audio version of something like the old Arena shooters such as Robotron or smash tv.

To explain, in arena shooters the player is stuck in a fixed size level which is usually square and mostly empty. Over timedifferent waves of many enemies enter the arena and try and kill the player and the player's job o course is to shoot them all first. the goal here was usually for enemies to overwhelm the player by shear numbers, since all enemies (and usually the player as well), had only one hit before dying, though power ups such as weapon upgrades and extras appeared in the arena and it was up to the player to grab them (avoiding the hoard of nasties of course).

I've always been surprised nobody has tranlsated this game into audio since it'd work just as well in first person as in the tradditional top down view, be possible even with the gma engine, and after all it's not that different from games like superdog's bone hunt or deakout accept that you obviously shoot enemies as well as grab items.

Interestingly enough, apparently the plot involves some sort of twisted tv show where the player is pit against hoards of zombies, so I do wonder if Smash tv was an inspiration for the game, since in Smash tv you were on a lethal tv show, though you didn't obviously fight zombies.

Beware the grue!

Dark.

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