Ah, obviously you have played more quake than me. During my experiments it
seemed the arenas had a little more in way of obstacles and other features
than being completely open the way those old 2D arena shooters were, and
also I never personally tried any arena games with monsters, all the ones I
had involved fighting computer controlled bots.
Still, we will see how this one turns out.
Beware the grue!
Dark.
----- Original Message -----
From: "Cara Quinn" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, February 28, 2014 1:13 AM
Subject: Re: [Audyssey] A new audio game from the Papa Sangre studio
HI again Dark, actually Quake in Death Match mode is very much like what
you are mentioning below.
Depending on the mod you are playing, you can either battle players and
bots or monsters as well in a closed map or arena.
So yes, this concept is very successful in audio. I agree that more of
these would be fun!
Thanks,
Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Feb 27, 2014, at 6:08 AM, dark <[email protected]> wrote:
Hi Scot.
thanks for the link, I have also put some news with the link on the front
of audiogames.net, so people can find it there too.
Funnily enough, I've always thought an arena shooter would be perfect as
an audio gme and have always been surprised nobody has developed an audio
version of something like the old Arena shooters such as Robotron or smash
tv.
To explain, in arena shooters the player is stuck in a fixed size level
which is usually square and mostly empty. Over timedifferent waves of
many enemies enter the arena and try and kill the player and the player's
job o course is to shoot them all first. the goal here was usually for
enemies to overwhelm the player by shear numbers, since all enemies (and
usually the player as well), had only one hit before dying, though power
ups such as weapon upgrades and extras appeared in the arena and it was up
to the player to grab them (avoiding the hoard of nasties of course).
I've always been surprised nobody has tranlsated this game into audio
since it'd work just as well in first person as in the tradditional top
down view, be possible even with the gma engine, and after all it's not
that different from games like superdog's bone hunt or deakout accept that
you obviously shoot enemies as well as grab items.
Interestingly enough, apparently the plot involves some sort of twisted tv
show where the player is pit against hoards of zombies, so I do wonder if
Smash tv was an inspiration for the game, since in Smash tv you were on a
lethal tv show, though you didn't obviously fight zombies.
Beware the grue!
Dark.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].