Hi Scot.

the old top down arena shooters I was thinking of like smash tv were a little different from the Quake arenas, since where the quake arenas were full 3D environments and had considderable amounts of obastacles, catworks, even pits of lava, the arenas in those older 2D games like Smash tv were completely open and the chief challenge was the huge hoard of enemies.


With the description that is what I'm guessing the game will sort of involve, though i agree the fixed position is a bit of a concern in mechanics terms since essentially it could make the game play like Asteroids in audio rather than a full on arena shooter with movement, still I'm confident enough in somethinelse game design ability to hope that they'll create something with a nice challenge which is a bit more than the standard arcade fare.

Another key element of course is that being on the Iphone they can have achievements, progressive stats, unlockables etc, which will also add a lot to the game.

I'll certainly grab this one as soon as it comes out, and I do hope the project gets enough funding, though from comments I've heard them making I believe the kickstarter is intended as general support as well as support for Audio zombie defense specifically.

Beware the grue!

Dark.
----- Original Message ----- From: "Scott Chesworth" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, February 27, 2014 3:34 PM
Subject: Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio


Yah, I've experienced the arena setup playing Quake 3 back in the day.
Something I read about this said that you're shooting from a fixed
position, which isn't all that exciting, but seeing as their engine is
3D, maybe we'll get some vertical aspects of aiming to contend with
instead of character movement. Even if it's just tilt and shoot in 2D,
the audio from these guys has been good enough to make it worth
supporting in my opinion, but it would be cool to see them push the
envelope a bit in terms of gameplay as well.

Hope that post on audiogames.net brings in the dough for them.

Scott

On 2/27/14, dark <[email protected]> wrote:
Hi Scot.

thanks for the link, I have also put some news with the link on the front of

audiogames.net, so people can find it there too.
Funnily enough, I've always thought an arena shooter would be perfect as an

audio gme and have always been surprised nobody has developed an audio
version of something like the old Arena shooters such as Robotron or smash
tv.

To explain, in arena shooters the player is stuck in a fixed size level
which is usually square and mostly   empty.  Over timedifferent waves of
many enemies enter the arena and try and kill the player and the player's
job o course is to shoot them all first.  the goal here was usually for
enemies to overwhelm the player by shear numbers, since all enemies (and
usually the player as well), had only one hit before dying, though power ups

such as weapon upgrades and extras appeared in the arena and it was up to
the player to grab them (avoiding the hoard of nasties of course).

I've always been surprised nobody has tranlsated this game into audio since

it'd work just as well in first  person as in the tradditional top down
view, be possible even with the gma engine, and after all it's not that
different from games like superdog's bone hunt or deakout accept that you
obviously shoot enemies as well as grab items.

Interestingly enough, apparently the plot involves some sort of twisted tv
show where the player is pit against hoards of zombies, so I do wonder if
Smash tv was an inspiration for the game, since in Smash tv you were on a
lethal tv show, though you didn't obviously fight zombies.

Beware the grue!

Dark.


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