Hi KAra.

From the description they wrote on audiogames.net I gather that it involves
360 enemy attacks, meaning that even if you are in a fixed position it will be a fixed position at the center of a circle, rather than on a static line as is the case in all the Pc space invaders audio games. I'm not sure if this is how rubberducky works, (indeed your mention is the first I've heard of that game), but I know we haven't heard of anything similar in audio on a pc, at least as far as the fullenemy position goes.

I also like the rotating phone idea, since physical analogue movement do add to even standard arcae games. This was something I noticed in papa2, and even in sixth sense where you need to point and slide to kill the zombies.

Of course, it might be that as an arcade game this is a bt simpler than pappa and more like what we have seen, but I'm going to reserve judgement until I've played the thing, since I do have confidence in Somethinelse abilities with game design.

Beware the grue!

Dark.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to