Hi KAra.
From the description they wrote on audiogames.net I gather that it involves
360 enemy attacks, meaning that even if you are in a fixed position it will
be a fixed position at the center of a circle, rather than on a static line
as is the case in all the Pc space invaders audio games. I'm not sure if
this is how rubberducky works, (indeed your mention is the first I've heard
of that game), but I know we haven't heard of anything similar in audio on
a pc, at least as far as the fullenemy position goes.
I also like the rotating phone idea, since physical analogue movement do add
to even standard arcae games. This was something I noticed in papa2, and
even in sixth sense where you need to point and slide to kill the zombies.
Of course, it might be that as an arcade game this is a bt simpler than
pappa and more like what we have seen, but I'm going to reserve judgement
until I've played the thing, since I do have confidence in Somethinelse
abilities with game design.
Beware the grue!
Dark.
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