Agreed Scott.

Audio Quake Death Match is like what he's talking about as well. I wish the 
audio mod could be updated to the later quake engines though I do not know 
off-hand how open-source they all are. ID made the Quake 1 engine completely 
open source. Not sure how much the later Quakes were open.

Anyway, I too made note of the fixed-position idea and for me personally this 
really is not something I am super interested in.

I would love them to make a full 3D FPS title with online play! I wish I had 
the time to see about porting Audio quake to iOS.

Smiles,

Cara :)
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On Feb 27, 2014, at 7:34 AM, Scott Chesworth <[email protected]> wrote:

Yah, I've experienced the arena setup playing Quake 3 back in the day.
Something I read about this said that you're shooting from a fixed
position, which isn't all that exciting, but seeing as their engine is
3D, maybe we'll get some vertical aspects of aiming to contend with
instead of character movement. Even if it's just tilt and shoot in 2D,
the audio from these guys has been good enough to make it worth
supporting in my opinion, but it would be cool to see them push the
envelope a bit in terms of gameplay as well.

Hope that post on audiogames.net brings in the dough for them.

Scott

On 2/27/14, dark <[email protected]> wrote:
> Hi Scot.
> 
> thanks for the link, I have also put some news with the link on the front of
> 
> audiogames.net, so people can find it there too.
> Funnily enough, I've always thought  an arena shooter would be perfect as an
> 
> audio gme and have always been surprised nobody has developed an audio
> version of something like the old Arena shooters such as Robotron or smash
> tv.
> 
> To explain, in arena shooters the player is stuck in a fixed size level
> which is usually square and mostly   empty.  Over timedifferent waves of
> many enemies enter the arena and try and kill the player and the player's
> job o course is to shoot them all first.  the goal here was usually for
> enemies to overwhelm the player by shear numbers, since all enemies (and
> usually the player as well), had only one hit before dying, though power ups
> 
> such as weapon upgrades and extras appeared in the arena and it was up to
> the player to grab them (avoiding the hoard of nasties of course).
> 
> I've always been  surprised nobody has tranlsated this game into audio since
> 
> it'd work just as well in first  person as in the tradditional top down
> view, be possible even with the gma engine, and after all it's not that
> different from games like superdog's bone hunt or deakout accept that you
> obviously shoot enemies as well as grab items.
> 
> Interestingly enough, apparently the plot involves some sort of twisted tv
> show where the player is pit against hoards of zombies, so I do wonder if
> Smash tv was an inspiration for the game, since in Smash tv you were on a
> lethal tv show, though you didn't obviously fight zombies.
> 
> Beware the grue!
> 
> Dark.
> 
> 
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