HI dark, >From the description, (where they say the player is in a fixed position) this >sounds more like some of the audio space invader clones on PC) I.E. a player >simply rotates in place to fire at oncoming enemies. thinking of Dark >Destroyer here and Judgement Day.
If this is the case then we not only already have several of these in audio on PC, but we also have one on iOS which is Where's My Rubber Ducky. For those perhaps unfamiliar with the game, you can stand, holding your phone, and rotate / move in place to aim at zombies approaching you from all around you. You can either shoot them with a shotgun or use a machete. Have you heard more info on this to clear this up? Thanks so much! Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 27, 2014, at 6:08 AM, dark <[email protected]> wrote: Hi Scot. thanks for the link, I have also put some news with the link on the front of audiogames.net, so people can find it there too. Funnily enough, I've always thought an arena shooter would be perfect as an audio gme and have always been surprised nobody has developed an audio version of something like the old Arena shooters such as Robotron or smash tv. To explain, in arena shooters the player is stuck in a fixed size level which is usually square and mostly empty. Over timedifferent waves of many enemies enter the arena and try and kill the player and the player's job o course is to shoot them all first. the goal here was usually for enemies to overwhelm the player by shear numbers, since all enemies (and usually the player as well), had only one hit before dying, though power ups such as weapon upgrades and extras appeared in the arena and it was up to the player to grab them (avoiding the hoard of nasties of course). I've always been surprised nobody has tranlsated this game into audio since it'd work just as well in first person as in the tradditional top down view, be possible even with the gma engine, and after all it's not that different from games like superdog's bone hunt or deakout accept that you obviously shoot enemies as well as grab items. Interestingly enough, apparently the plot involves some sort of twisted tv show where the player is pit against hoards of zombies, so I do wonder if Smash tv was an inspiration for the game, since in Smash tv you were on a lethal tv show, though you didn't obviously fight zombies. Beware the grue! Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
