Hi Lori, Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are correct about the grenades. There were no bio grenades, and it was possible to destroy the temporal disturbances with proximity blast mines or with guns. Also the Boss was the only enemy in area 9 where the new area 9 throws everything at you. There were a couple of other minor changes, but by and large it was the same game.
Cheers! On 5/14/14, Lori Duncan <[email protected]> wrote: > I wonder what the old sod was like to play, I don't think it had the > grenades. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
