Hi Dark,

Know what you mean. I use to be super careful about where and when I
used a med kit in version 1.0 because I didn't' want to run out before
the end of the game. I remember on the higher difficulty levels I
would barely come out of the game alive with only one or two med kits
in reserve to take on the Boss. That was challenging to say the least.
Now days I can apply them more strategically and not worry so much
about running out.

Cheers!


On 5/14/14, dark <[email protected]> wrote:
> Personally i rather like the auto healing myself, sinse it means you don't
> have to be super stingy with the medkits and can use them tactically in
> battle. i remember when I first had shades 1.0 I'd never use a med kit in a
>
> fight sinse I didn't like the idea of saving and getting to a point where I
>
> had no medkits, couldn't find any others and was thus stuck far towards the
>
> end of the game with little energy or possibility of healing, which I have
> seen happen before in games with only one life and no breaks between levels
>
> to recover energy.
>
> of course, had david included static healing stations, say medical bays that
>
> acted like a med kit and healed you to full but were static, or had some
> sort of respawning enemy who offered health boosts when killed on a random
> basis, auto healing wouldn't be necessary.
>
> Beware the grue!
>
> Dark.

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