Not only that tom but depending on the game it could do weird things
to the system it was on.
I have played various games on various systems.
some with a lot of sounds.
On my now dead xp system some of these games would totally crash the
card, and freez the system, forcing a restart.
In some cases it would mangle things so I would have to run the
restore program previded by the system.
Those systems are restore the factory image and format or nothing so
in some cases its possible to overload things.
Since blind people generally have older and slower systems I wouldn't
recomend shoving to many sounds.
I have actually played a test map in 2d platformer which was loud as
a test and on my xp system it simply crashed it out.
on my win7 system it was so loud I couldn't even hear the program let
alone my speech.
I think as blind anything more than 2 sounds is a challenge and
anymore than 4-8 sounds at once is going to be an ask.
excluding music, ambience and other things like voices and steps.
There was a game I think it was called bill din or something like it
where sounds kept increasing to the point where you couldn't hear
anything bar noises.
I was able to do about 10-12 noises at once till I couldn't keep up
right and after 20 or so noises, at once it was near impossible to
handle anything.
But my hearing was good, I'm not saying its a not good idea but its
definately a problem to think about.
At 04:08 p.m. 16/05/2014, you wrote:
Hi Charles,
That's the problem. Having too many cars and trucks on the road would
mean that in effect they would drown out the other sounds and that
would make it hard to tell weather various cars were near or far.
Especially, considering a large truck with a big diesel engine would
naturally be louder than a standard car.
The other issue here is putting medians or places between the lanes of
traffic would not be true to the original Frogger game. You had to hop
and weave your way through traffic which was tricky to do. As Dark
pointed out in a prior message often times you would hop to avoid one
vehicle only to jump in the path of something else and get smashed.
There fore part of the challenge of the game was judging your chances
of getting across all the lanes of traffic without running a fowl of
traffic coming in either direction. Having a rest spot between might
be more accessible, but would over simplify the game.
Cheers!
On 5/15/14, Charles Rivard <[email protected]> wrote:
> I would think that representing 4 lanes of moving traffic would not be
> easily done. If volume were the distance clue, some would drown
out others,
>
> so you wouldn't know the far lanes were busy. Maybe the lanes could be
> spaced so that the frog could land between them and then you could wait
> until the next lane is clear before hopping over it, but this would be like
>
> another version of the curb game, which was pretty easily beaten.
>
> ---
> Be positive! When it comes to being defeated, if you think
you're finished,
>
> you! really! are! finished!
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