Glulx is pretty much it's own language, if you want to play games in
standard inform Zcode, you need frotz or similar, if you want to play glulx
games you need winglulx, ---- though i believe there are multiple format
interpreters that do both.
The only real connection is that Glulx is technically inform version 7, and
I believe it has some programming similarities to inform, however being so
different to the standard zcode it needs a different interpreter to run.
You can certainly play background music in the games as a one off, but I'm
not sure if you could have a hole range of sounds playing at different
scenes etc, ---- or at least whether it would be easy to do. If your wanting
that sort of thing your probably best looking at something other than an
interactive fiction language.
Beware the Grue!
Dark.
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