Hi Dark, Me too. I don't think it is possible to write a text game these days that would challenge today's RAM, hard drive space, or CPU too much. Text games are the most simple to write, and don't have any of the hardware requirements of video games, or even audio games for that matter.
In any case I am becoming a huge fan of text games simply because anything is possible. One doesn't have to spend hours finding the right sound for this or that or spending any time drawing and creating graphics. All one needs is a good imagination and a text description of whatever the world and characters looks like. That makes anything possible, and it ends up being accessible to everyone blind, sighted, deaf, you name it. The best possible medium for the most number of people from an accessibility standpoint. As far as Glulx and sounds I'm not quite sure. I know Glulx was basically designed to have limited sounds and music, but can't say to what extent. Then again, I've been looking into my own text adventure system so have had little interest in working with any of the off-the-shelf solutions like Glulx personally. On 10/10/14, dark <[email protected]> wrote: > If you wrote an rpg in text that challenged my computer's ram or storage I'd > > be worried, sinse that game would be huuuuuuge! :D. > > I agree though, one nice thing about text is the possibilities to go > anywhere and do anything. > > I'm not sure how good the glulks format is at having different sounds or > background music play for events, but certainly the mechanics are there. > > Dark. > Take them to the refirbished chamber that was once bad! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
