If you wrote an rpg in text that challenged my computer's ram or storage I'd be worried, sinse that game would be huuuuuuge! :D.

I agree though, one nice thing about text is the possibilities to go anywhere and do anything.

I'm not sure how good the glulks format is at having different sounds or background music play for events, but certainly the mechanics are there.

Dark.
Take them to the refirbished chamber that was once bad!
----- Original Message ----- From: "Josh Kennedy" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, October 10, 2014 4:37 PM
Subject: Re: [Audyssey] interactive fiction games question


or an rpg football game. there's lots of possibilities with interactive fiction combined with rpg. and since its mostly all text your limit is your imagination computer storeage and amount of ram.

On 10/10/2014 9:01 AM, dark wrote:
Hi Tom.

I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war.

The Inform 7 modules he created are still freely available and some other people have made games with them, indeed he created those modules specifically so that rpg mechanics could! be handled in a standard if language.

yes, while it's true Inform 6 and the standard Zcode format never got the wherewithall to make rpgs, mostly because as we've said before the if community don't like rpgs, that doesn't mean glulks isn't an option, indeed I'd be rather pleased if more rpg games were made in Glulks.

Dark.Take them to the refirbished chamber that was once bad!

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