Hi Josh, Personally, I would choose Python. Any full blown programming language is better for a roll playing game than most interactive fiction languages which are designed for puzzle type play than any kind of deep sort of action oriented game with stats and skill levels. Python is simple and easy to learn and use, and combined with Pygame or Pyglet means you can have audio etc too.
Cheers! On 10/9/14, Josh Kennedy <[email protected]> wrote: > what is better for writing an interactive fiction rpg then? --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
