sinse we've been discussing voice activation for new technology in a general 
sense, I wondered what people thought about the possibilities of voice control 
for games, after all this is something that has already started on mainstream 
consoles and a couple of indi games such as codename signus.  

So, I wonder what people think a good use of speech control for games would be. 

A voice activated arcade game could be entertaining and provide a lot of 
atmosphere, ---- imagine a racing game where your yelling "left! left! now 
breeeeeeak!" or a sort of Dj style boppit game where your saying in rythm "hit 
it! pull it!" or whatever. 

however the major field I see for voice working in is stratogy games and rpgs. 
generally you can speak faster than you can type, and definitely faster than 
you can find and hit controls. sinse however speech is a manifestly more 
complex method of input than just hitting buttons, and doesn't have the 
disadvantage of having a relativistic speed and being commonly missunderstood 
the way fast typed keyboard inputs do, I wonder if speech in a mud or real time 
stratogy game could be fun, especially sinse you could have your hands on the 
touch screen or keyboard controls doing other things. 

Imagine for example an rpg where you used the keyboard to launche physical 
attacks such as sword thrusts in response to real time audio, but used your 
voice to wield magic. 

This could be quite a lot of fun, because the essential physical combat could 
then work in an arcade style and the complexity could occur at the metter level 
of your speech. For example the arcade fighting part of the game could be 
similar to blind swordsman, ie, hear a sword swing and block, but you could 
then use your voice to say "Cast ice blade!" or similar.  

Similarly, imagine a real time time of conflict style stratogy where you could 
give all your orders vocally. you could be reviewing the map with your fingers 
or curser keys, but could give orders as you did it rather than having to pause 
the game and input commands.

Of course the disadvantage is I don't know whether this technology would exists 
sinse the hole chat and gaming thing is also very common at the moment and 
certainly on mainstream consoles mikes are more commonly for voice chat with 
other online players than voice commands to the game, but I thought it was a 
fun idea. 

Obviously for access reasons as Tom said earlier there would need to be more 
traditional alternatives in such games, but I did think it was an interesting 
possibility to speculate on. 

Beware the grue! 

Dark.
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