well the issue is training the voice, right now because we need to
listen to the screen reader we are at a disadvantage of ever training
our voice we would have to have seperate material to train with.
yes it can be done I tried doing it was the ms speech engine to get
it started but it was quite slow and I ended up forgetting about it.
At 01:37 p.m. 27/10/2014, you wrote:
sinse we've been discussing voice activation for new technology in a
general sense, I wondered what people thought about the
possibilities of voice control for games, after all this is
something that has already started on mainstream consoles and a
couple of indi games such as codename signus.
So, I wonder what people think a good use of speech control for
games would be.
A voice activated arcade game could be entertaining and provide a
lot of atmosphere, ---- imagine a racing game where your yelling
"left! left! now breeeeeeak!" or a sort of Dj style boppit game
where your saying in rythm "hit it! pull it!" or whatever.
however the major field I see for voice working in is stratogy games
and rpgs. generally you can speak faster than you can type, and
definitely faster than you can find and hit controls. sinse however
speech is a manifestly more complex method of input than just
hitting buttons, and doesn't have the disadvantage of having a
relativistic speed and being commonly missunderstood the way fast
typed keyboard inputs do, I wonder if speech in a mud or real time
stratogy game could be fun, especially sinse you could have your
hands on the touch screen or keyboard controls doing other things.
Imagine for example an rpg where you used the keyboard to launche
physical attacks such as sword thrusts in response to real time
audio, but used your voice to wield magic.
This could be quite a lot of fun, because the essential physical
combat could then work in an arcade style and the complexity could
occur at the metter level of your speech. For example the arcade
fighting part of the game could be similar to blind swordsman, ie,
hear a sword swing and block, but you could then use your voice to
say "Cast ice blade!" or similar.
Similarly, imagine a real time time of conflict style stratogy where
you could give all your orders vocally. you could be reviewing the
map with your fingers or curser keys, but could give orders as you
did it rather than having to pause the game and input commands.
Of course the disadvantage is I don't know whether this technology
would exists sinse the hole chat and gaming thing is also very
common at the moment and certainly on mainstream consoles mikes are
more commonly for voice chat with other online players than voice
commands to the game, but I thought it was a fun idea.
Obviously for access reasons as Tom said earlier there would need to
be more traditional alternatives in such games, but I did think it
was an interesting possibility to speculate on.
Beware the grue!
Dark.
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