Well, there is no choice at the present but to play the game as is. The card 
shuffling feature is broken. I don't have particular problems with that. It's 
just a game, after all, and the scores without the thunderstorms more than make 
up for the ones with.

Teresa

Winging its way from my iPod

> On Nov 27, 2014, at 4:08 PM, Cara Quinn <[email protected]> wrote:
> 
> Of course, all of this can be solved simply by leaving the game as is. :)
> 
> I believe Thomas made a good point in that it plainly comes down to honesty 
> with yourself / others.
> 
> Do you want challenge? Well have challenge then. Do you want a lighter or 
> more palatable gaming experience for your particular needs? Well you can have 
> that too. :)
> 
> To also add a bit here about the current state of the tarot cards; The 
> diamond cost allows you to keep one tarot card while reshuffling another. 
> I.E. the reason for the cost now is not for reshuffling itself, it is to 
> allow you to keep a favorable option while discarding a less favorable one. 
> So in essence, you can take your chances freely reshuffling both cards and 
> losing a favorable option as well as one you do not like. Or you can spend 
> diamonds to keep the favorable option.
> 
> So I question at this point whether this current scheme is really a loophole 
> or not.
> 
> Regardless though, why not just do as Dark does and keep both options if you 
> want a challenge, and if you need a lighter or more friendly gaming 
> experience, then simply allow for what is already available now in the game?
> 
> Not to sound cliche here but I'm really not sure why people simply just can't 
> live and let live when it comes to games? :)
> 
> Laters and happy Thanksgiving to those who celebrate!
> 
> Cara :)
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> 
> On Nov 27, 2014, at 4:36 AM, dark <[email protected]> wrote:
> 
> Hi Tom.
> 
> the issue is not whether you can shuffle the cards, but the fact that while 
> currently you can do so for free through a game bug, that is likely not to be 
> the case in the future, equally, as Sarah said, the things that clutter up 
> the audio landscape are in this case quite deliberately meant to be hard to 
> hear.
> 
> the best way around this I could see would be a system that would allow 
> people to effectively stack the deck of tarot cards for a percentage 
> reduction in coins. Say for example there were 20 cards in the deck, every 
> card that was removed, thus making that particularcondition or event not to 
> occur in an endless game gave a %5 reduction in coins gained from zombies.
> 
> That way players could still get the challenge, but there would be a bonus in 
> the game to those who wanted the full range of conditions available, they 
> would get more coins and thus earn their weapon upgrades faster, ---- though 
> equally being a percentage bonus it would not bar players without those 
> conditions from earning them either.
> 
> Of course, you could have free mode or condition setting, but to be honest I 
> rather like the random idea in the tarot cards, and I believe part of their 
> point is that you don't know from game to game what the background conditions 
> are, thus making eaceh game of what is essentially an arcade game a bit more 
> unique, some with faster zombies, some with zombies that are more aggressive, 
> some with zombies that give coin bonuses etc.
> 
> Of course, Somethinelse would need to know that there were players who's 
> hearing problems caused the background conditions to be difficult, in order 
> for them to make this sort of change.
> 
> Beware the Grue!
> 
> Dark. 
> 
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