Hi,

of course, the game is built with accessibility in mind. But it is built with accessibility for the blind in mind. People with hearing impairments were not considered here, and it was never said that the game was accessible for hearing impaired people. That may have been a right or wrong choice by the developer, I really don't want to commend that. But the thing is, that you can't build certain games without leaving someone out. Games which depend on graphics can't be played by blind players. And as hard as it may sound, games which depend on hearing can't be played by people with hearing impairments in most cases. That's because in all honesty, games with easy to hear things would often be too easy for blind players. These thunderstorms and alarms are in the game to be a challenge after all, not just for the sake of some rules. And if you build a way in to reshuffle tarot cards for free, the game wouldn't be a challenge anymore for everyone who can hear normally. The thought behind the system is, that you either can face the challenge you get or change it for a price. To be honest, I really don't know how to help people like Theresa out here without making the game too easy for everyone else. After all, this game is not really about mastering some complicated mechanics, it's just about locating zombies and shoot them. There has to be some kind of challenge in there somewhere.

Best regards
Sarah

Am 25.11.2014 19:28, schrieb Teresa Cochran:
Well, it's all moot until the shuffling is fixed, anyway. I actually started 
doing pretty well with the various alarms and thunderstorms, etc. once I got 
used to them, but I was always surprised by something I hadn't heard. Sarah, 
suppose a game was accessible to a screen-reader except for one little thing, 
which affected the game-play. I think it's best to work accessibility in when 
you can, and where it makes the game enjoyable for more people.

Teresa

Winging its way from my iPod

On Nov 24, 2014, at 6:22 PM, Sarah Haake <[email protected]> wrote:

Hi,

first, backing out of the screen to get new card is just that, a loophole. And 
I expect it to get fixed, too. The costs for reshuffling are not there for 
nothing after all.

Second, and that may sound hard, but every graphical game in the world is 
unfair for us, but they are designed this way anyway. So what? We have to live 
with that. And with this game here, you do have the option to change the 
game-play, and it's not like you have to pay real money to get diamonds or 
anything.

Best regards
Sarah

Am 25.11.2014 01:21, schrieb Cara Quinn:
Hi Dark,

ON the surface this is good but let's look at it a little deeper.

In the case of a player like Teresa, who is playing with an auditory 
impairment, being unable to reshuffle the tarot cards unless she either pays 
the price or plays the game is not really the best or most compassionate 
option, yes?

In her case, Teresa, is wanting to reshuffle the cards so she is not forced to 
play the game with a really undesirable option which would make the game 
plainly and simply just unfair for her.

Playing a game is supposed to be fun after all, and different people have 
different experiences they may desire from their game-play sessions. I.E. Some 
may wish to be challenged with ever-increasing difficulties while others may 
wish to simply have a fun and enjoyable time. -And then there are those in 
between…

My point is that a well-designed game should never force a player into a 
situation where the game is no longer a pleasant experience simply in order to 
adhere to some standard of challenge that many players may not even desire. 
Make sense?

Anyway, just my thoughts…

Hope you are having a great evening!

Cheers!

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

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On Nov 22, 2014, at 6:27 AM, dark <[email protected]> wrote:

Hi Cara.

I didn't mean removing the back button, since that would indeed be a real pest, 
just rather than reshuffling the cards everytime you hit that screen, you stick 
with the same cards until you either play endless mode or spend the diamonds to 
reshuffle them just to stop that loop hole.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
----- Original Message ----- From: "Cara Quinn" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, November 21, 2014 9:39 PM
Subject: Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor 
iOS?


HI Dark,

I certainly hope that one can continue to back out of that screen. It would be 
terrible UX to be stuck there once you entered it, with no way to back out of 
it. More than once, I've accidentally entered Endless mode without meaning to.

So yes, it can be used as a loophole so perhaps another design change could be 
implemented instead of removing the back button.

Just my thoughts…

Smiles,

Cara
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 21, 2014, at 7:20 AM, dark <[email protected]> wrote:

Hi teresa.

What Cara said about just going back and restarting is true, though I suspect 
that loop hole might be closed in future updates and your choice for a 
reshuffle will either be pay or play.

Beware the grue!

Dark.
Take them to the refirbished chamber that was once bad!
----- Original Message ----- From: "Teresa Cochran" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, November 21, 2014 2:22 AM
Subject: Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work In 
AudioDefenceFor iOS?


Thanks, Cara. I do that to some extent. I'm really curious about how to shuffle 
them. They don't make any noises or indications that anything has been done. 
Also, each card has a different value for changing it, so it can't just be a 
one-off shuffle. I'm confused.

Teresa

Winging its way from my iPod

On Nov 20, 2014, at 12:01 PM, Cara Quinn <[email protected]> wrote:

Hi Teresa,

Actually you can reshuffle the tarot cards at no cost simply by tapping the 
back button to exit Endless mode and  then going into the Endless mode again.

Hope this helps and happy zombie-slaying!

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 20, 2014, at 12:49 PM, Teresa Cochran <[email protected]> wrote:

I like them. But sometimes I don't want one. Ok, if they're shuffled, then why 
does each one say to change for a different number of diamonds? If you shuffle 
them, wouldn't that be one option that you would get for one transaction of 
diamonds?

Thanks,
Teresa

Winging its way from my iPod

On Nov 20, 2014, at 12:12 AM, dark <[email protected]> wrote:

Hi Teresa.

The tarro cards are what you get if you hit play. You can reshuffle for I 
believe three diamonds, but you can't play without tarro cards, so best to push 
play and go with it, even if you get some tough options, after all they keep 
the game interesting and there are good ones as well as bad.

All the best,

Dark.
Take them to the refirbished chamber that was once bad!
----- Original Message ----- From: "Teresa Cochran" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, November 20, 2014 12:22 AM
Subject: [Audyssey] How Do Dr. Bastard's Tarot Cards Work In Audio DefenceFor 
iOS?


Hi, all,

I'm trying to figure this out. Do you select the cards if you *want them to 
work, or if you *don't want them to? I can't seem to get a consistent response 
from them.

Thanks,
Teresa

Winging its way from my iPod
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