Hi Sarah.

Yep, while the specifically obscuring sounds of the thunderstorm etc were undoubtedly intended to make things harder to hear, the developers were obviously not thinking of people with hearing imparements in an audio game, anymore than the developers of many textual games will be thinking of visually impared people.

Ideally, there could be an access mode with much easier gameplay, but unfortunately Audio defense does! have a high score list and challenge and you wouldn't want to be in a position of giving players with perfectly good hearing the chance to remove obstacles, it'd be like saying "well those chain saw zombies are really hard to hit can I put them out of the game?"

That is why there needs to be a compromise, hence my suggestion regarding changes in the amount of coins gathered vs the possible obstacles in the game.

Beware the Grue!

Dark.
----- Original Message ----- From: "Sarah Haake" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, November 27, 2014 12:38 PM
Subject: Re: [Audyssey] How Do Dr. Bastard's Tarot Cards Work InAudioDefenceFor iOS?


Hi,

I don't think restarting the game when you died is cheating either. After all, you get bonuses for staying in, but you have to use diamonds for that. So I can perfectly understand this system here, and it's each player's choice to do one or the other.

Regarding the reshuffling of cards, Dark explained really well what I meant in the message below. And in some way I do compete against others, there is a highscore list for endless mode in gamecenter after all. I like Dark's idea of giving a slight advantage to players who don't reshuffle the cards, especially because the reduction of coins gained wouldn't have an impact on the highscores. But like he said, for such changes to be built in, the developers need to know that there are certain difficulties in the game for people with hearing impairments. It may well be that they didn't think about it, since the game is built with blind accessibility in mind. Even with such kind of awareness, other disabilities may be overlooked when such a game is developed.

And yes, some of you may say that the highscore list doesn't matter as much, but in a game like this it matters for me, at least to some extent.

Best regards
Sarah

Am 27.11.2014 12:36, schrieb dark:
Hi Tom.

the issue is not whether you can shuffle the cards, but the fact that while currently you can do so for free through a game bug, that is likely not to be the case in the future, equally, as Sarah said, the things that clutter up the audio landscape are in this case quite deliberately meant to be hard to hear.

the best way around this I could see would be a system that would allow people to effectively stack the deck of tarot cards for a percentage reduction in coins. Say for example there were 20 cards in the deck, every card that was removed, thus making that particularcondition or event not to occur in an endless game gave a %5 reduction in coins gained from zombies.

That way players could still get the challenge, but there would be a bonus in the game to those who wanted the full range of conditions available, they would get more coins and thus earn their weapon upgrades faster, ---- though equally being a percentage bonus it would not bar players without those conditions from earning them either.

Of course, you could have free mode or condition setting, but to be honest I rather like the random idea in the tarot cards, and I believe part of their point is that you don't know from game to game what the background conditions are, thus making eaceh game of what is essentially an arcade game a bit more unique, some with faster zombies, some with zombies that are more aggressive, some with zombies that give coin bonuses etc.

Of course, Somethinelse would need to know that there were players who's hearing problems caused the background conditions to be difficult, in order for them to make this sort of change.

Beware the Grue!

Dark.

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