Hi Jason, good to see you're still around in some form. Quick question... the mobile games you mentioned... are any of those accessible? If so, I'd be interested in checking them out.
Scott On 12/19/14, Jason Allen <[email protected]> wrote: > Hello, > > In regards to Entombed - I always wanted to make it modable, but the > architecture would not allow it. It would be easier to re-write the entire > game. Although Entombed didn't earn a lot compared to the effort (2 years > or so of development), I think I could make a similarly scoped game today > faster due to my experience. It's always been my intention to create a > sequel, and I've made a start on the foundation. The idea is to make it as > modifyable as possible. All aspects of the game could be changed by the > community. I think the game would take on a life of its own then and last > longer than Entombed has. > > When you talk about developers leaving the community, I'm not one of them. > I'm just a very quiet lurker and I still have a keen interest in making > games. The biggest problem I have now is lack of resources. I have a few > popular mobile games and they demand a lot of time and effort. > > Cheers! > Jason > > On Fri, Dec 19, 2014 at 10:56 AM, Thomas Ward <[email protected]> > wrote: >> >> Hi Valiant, >> >> That is true. The people who have the skills to make really high >> quality audio games don't stay around long because if they have the >> skills to make high quality audio games they probably have the skills >> required to get a decent paying job in that field. Therefore making >> games for free or even commercially for the blind isn't in their long >> term best interests. We have seen this happen several times just over >> the last decade or so. >> >> Basically, it comes down to two things time and money. If there isn't >> enough money in making audio games for the blind the person who has >> the skills isn't going to take the time. Not when he or she can spend >> that same amount of time working for a mainstream company and make >> lots more money doing it. The little money made off of audio games >> isn't really enough to pay for the developer's time, and therefore it >> often comes down to doing it for the enjoyment of it. >> >> Cheers! >> >> >> On 12/18/14, valiant8086 <[email protected]> wrote: >> > Hi. >> > There is another viewpoint that nobody has mentioned yet, one that I'm >> > pretty sure is one of the bigger problems. >> > >> > The people who are really going nuts and creating amazing games with >> > lots of mechanics, the ones who actually could take the community >> > beyond >> > what it knows, are creating a nice game or 3, then leaving the audio >> > gaming community. Why is this? My guess would be because they have the >> > skills they need to get a real paying job. I like what I'm working on, >> > but if someone saw that and said oh wow I like your skillset, you >> > should >> > think about joining our company. Since you know this much it is obvious >> > you can learn code. We'll train you to use our own language and you can >> > write something we need done. If something like that happened to me, I >> > would be hard pressed not to just drop the game I'm working on. Because >> > while it is going to be a paid game, I don't look for it to make >> > anywhere near enough money to pay for my time. I'm doing it for fun, >> > the >> > ability to play the game myself, the attention in the community, and >> > what money I can get out of it. >> > >> > But we are often jobless, have the idea to make games and sell them for >> > a little cash to hopefully help mom and dad pay our bills, or what have >> > you, and then because we are actually achieving these things, we then >> > just naturally have some of what it takes to actually have a job, if >> > I'm >> > making any sense? I didn't do nearly as good a job explaining as I >> > meant. >> > >> > Basically the very fact that we might have a programmer in our >> > community >> > who can make great audiogames pretty much by definition means we have >> > someone who won't be staying, at least not full time by any means. >> > >> > >> > Cheers, Sent with Thunderbird 24.6.0 portable >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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