i just want some 1 to make a accessable train simulater or any accessable train game it will be fun to drive a train
On 12/19/14, Scott Chesworth <[email protected]> wrote: > Hi Jason, good to see you're still around in some form. > > Quick question... the mobile games you mentioned... are any of those > accessible? If so, I'd be interested in checking them out. > > Scott > > > On 12/19/14, Jason Allen <[email protected]> wrote: >> Hello, >> >> In regards to Entombed - I always wanted to make it modable, but the >> architecture would not allow it. It would be easier to re-write the >> entire >> game. Although Entombed didn't earn a lot compared to the effort (2 years >> or so of development), I think I could make a similarly scoped game today >> faster due to my experience. It's always been my intention to create a >> sequel, and I've made a start on the foundation. The idea is to make it >> as >> modifyable as possible. All aspects of the game could be changed by the >> community. I think the game would take on a life of its own then and last >> longer than Entombed has. >> >> When you talk about developers leaving the community, I'm not one of >> them. >> I'm just a very quiet lurker and I still have a keen interest in making >> games. The biggest problem I have now is lack of resources. I have a few >> popular mobile games and they demand a lot of time and effort. >> >> Cheers! >> Jason >> >> On Fri, Dec 19, 2014 at 10:56 AM, Thomas Ward <[email protected]> >> wrote: >>> >>> Hi Valiant, >>> >>> That is true. The people who have the skills to make really high >>> quality audio games don't stay around long because if they have the >>> skills to make high quality audio games they probably have the skills >>> required to get a decent paying job in that field. Therefore making >>> games for free or even commercially for the blind isn't in their long >>> term best interests. We have seen this happen several times just over >>> the last decade or so. >>> >>> Basically, it comes down to two things time and money. If there isn't >>> enough money in making audio games for the blind the person who has >>> the skills isn't going to take the time. Not when he or she can spend >>> that same amount of time working for a mainstream company and make >>> lots more money doing it. The little money made off of audio games >>> isn't really enough to pay for the developer's time, and therefore it >>> often comes down to doing it for the enjoyment of it. >>> >>> Cheers! >>> >>> >>> On 12/18/14, valiant8086 <[email protected]> wrote: >>> > Hi. >>> > There is another viewpoint that nobody has mentioned yet, one that I'm >>> > pretty sure is one of the bigger problems. >>> > >>> > The people who are really going nuts and creating amazing games with >>> > lots of mechanics, the ones who actually could take the community >>> > beyond >>> > what it knows, are creating a nice game or 3, then leaving the audio >>> > gaming community. Why is this? My guess would be because they have the >>> > skills they need to get a real paying job. I like what I'm working on, >>> > but if someone saw that and said oh wow I like your skillset, you >>> > should >>> > think about joining our company. Since you know this much it is >>> > obvious >>> > you can learn code. We'll train you to use our own language and you >>> > can >>> > write something we need done. If something like that happened to me, I >>> > would be hard pressed not to just drop the game I'm working on. >>> > Because >>> > while it is going to be a paid game, I don't look for it to make >>> > anywhere near enough money to pay for my time. I'm doing it for fun, >>> > the >>> > ability to play the game myself, the attention in the community, and >>> > what money I can get out of it. >>> > >>> > But we are often jobless, have the idea to make games and sell them >>> > for >>> > a little cash to hopefully help mom and dad pay our bills, or what >>> > have >>> > you, and then because we are actually achieving these things, we then >>> > just naturally have some of what it takes to actually have a job, if >>> > I'm >>> > making any sense? I didn't do nearly as good a job explaining as I >>> > meant. >>> > >>> > Basically the very fact that we might have a programmer in our >>> > community >>> > who can make great audiogames pretty much by definition means we have >>> > someone who won't be staying, at least not full time by any means. >>> > >>> > >>> > Cheers, Sent with Thunderbird 24.6.0 portable >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [email protected]. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[email protected]. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [email protected]. >>> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > -- search for me on facebook, google+, orkut.. 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