i just want some 1 to make a accessable train simulater or any
accessable train game it will be fun to drive a train

On 12/19/14, Scott Chesworth <[email protected]> wrote:
> Hi Jason, good to see you're still around in some form.
>
> Quick question... the mobile games you mentioned... are any of those
> accessible? If so, I'd be interested in checking them out.
>
> Scott
>
>
> On 12/19/14, Jason Allen <[email protected]> wrote:
>> Hello,
>>
>> In regards to Entombed - I always wanted to make it modable, but the
>> architecture would not allow it. It would be easier to re-write the
>> entire
>> game. Although Entombed didn't earn a lot compared to the effort (2 years
>> or so of development), I think I could make a similarly scoped game today
>> faster due to my experience. It's always been my intention to create a
>> sequel, and I've made a start on the foundation. The idea is to make it
>> as
>> modifyable as possible. All aspects of the game could be changed by the
>> community. I think the game would take on a life of its own then and last
>> longer than Entombed has.
>>
>> When you talk about developers leaving the community, I'm not one of
>> them.
>> I'm just a very quiet lurker and I still have a keen interest in making
>> games. The biggest problem I have now is lack of resources. I have a few
>> popular mobile games and they demand a lot of time and effort.
>>
>> Cheers!
>> Jason
>>
>> On Fri, Dec 19, 2014 at 10:56 AM, Thomas Ward <[email protected]>
>> wrote:
>>>
>>> Hi Valiant,
>>>
>>> That is true. The people who have the skills to make really high
>>> quality audio games don't stay around long because if they have the
>>> skills to make high quality audio games they probably have the skills
>>> required to get a decent paying job in that field. Therefore making
>>> games for free or even commercially for the blind isn't in their long
>>> term best interests. We have seen this happen several times just over
>>> the last decade or so.
>>>
>>> Basically, it comes down to two things time and money. If there isn't
>>> enough money in making audio games for the blind the person who has
>>> the skills isn't going to take the time. Not when he or she can spend
>>> that same amount of time working for a mainstream company and make
>>> lots more money doing it. The little money made off of audio games
>>> isn't really enough to pay for the developer's time, and therefore it
>>> often comes down to doing it for the enjoyment of it.
>>>
>>> Cheers!
>>>
>>>
>>> On 12/18/14, valiant8086 <[email protected]> wrote:
>>> > Hi.
>>> > There is another viewpoint that nobody has mentioned yet, one that I'm
>>> > pretty sure is one of the bigger problems.
>>> >
>>> > The people who are really going nuts and creating amazing games with
>>> > lots of mechanics, the ones who actually could take the community
>>> > beyond
>>> > what it knows, are creating a nice game or 3, then leaving the audio
>>> > gaming community. Why is this? My guess would be because they have the
>>> > skills they need to get a real paying job. I like what I'm working on,
>>> > but if someone saw that and said oh wow I like your skillset, you
>>> > should
>>> > think about joining our company. Since you know this much it is
>>> > obvious
>>> > you can learn code. We'll train you to use our own language and you
>>> > can
>>> > write something we need done. If something like that happened to me, I
>>> > would be hard pressed not to just drop the game I'm working on.
>>> > Because
>>> > while it is going to be a paid game, I don't look for it to make
>>> > anywhere near enough money to pay for my time. I'm doing it for fun,
>>> > the
>>> > ability to play the game myself, the attention in the community, and
>>> > what money I can get out of it.
>>> >
>>> > But we are often jobless, have the idea to make games and sell them
>>> > for
>>> > a little cash to hopefully help mom and dad pay our bills, or what
>>> > have
>>> > you, and then because we are actually achieving these things, we then
>>> > just naturally have some of what it takes to actually have a job, if
>>> > I'm
>>> > making any sense? I didn't do nearly as good a job explaining as I
>>> > meant.
>>> >
>>> > Basically the very fact that we might have a programmer in our
>>> > community
>>> > who can make great audiogames pretty much by definition means we have
>>> > someone who won't be staying, at least not full time by any means.
>>> >
>>> >
>>> > Cheers, Sent with Thunderbird 24.6.0 portable
>>>
>>> ---
>>> Gamers mailing list __ [email protected]
>>> If you want to leave the list, send E-mail to
>>> [email protected].
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[email protected].
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [email protected].
>>>
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
>> [email protected].
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [email protected].
>>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>


-- 
search for me on facebook, google+, orkut..
[email protected]
follow me on twitter.
austinmpinto
contact me on skype.
austin.pinto3

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to