I remember Pascal... That was a long time ago, though, as I took a
programming class in high school and that was the language that we
started with.

I'll go take a look at Powerbasic's web site before I make up my mind,
vis-à-vis which language I will try and learn.

On 3/7/16, Travis Siegel <[email protected]> wrote:
> There's a reason powerbasic has the word power in it's name.  If you want
> to know everything it can do, go read their web page, they have a complete
> feature set, and you can even download the manuals if you like, and read
> them in full before ever purchasing the product.  I'm not much of a
> windows user anymore, and haven't been for more than 10 years, but when I
> do need windows work done, I almost always yank out my powerbasic compiler
> to do the work, because it's so simple to do it.  You can create internet
> servers with something like 3 or 4 lines of code (they have samples that
> come with the compiler) and you can build res files that include all your
> graphics and sounds, that get distributed with your programs, and even
> compile those res files into the executable, so there's no need to
> distribute extra files just to make your game work.  One single
> executable, with all the sounds, graphics, icons, and anything else you
> need for your program to work, and nobody needs to download anything
> except one single executable file.  I know you can do that with other
> languages too, but it's such a difficult process, folks rarely bother to
> do this,  with powerbasic, it's as simple as creating a text file with the
> filenames, and running the reseditor on it.  That's all there is to it.
> For an example of this, go check out the battleship game I released back
> in 2002, (I think it's still at
> http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean.  That has
> a single executable file, and all sounds are included, and the entire game
> is still only a couple hundred K in size.  I recently wrote a memory game
> for the raspberry pi, and with all the sounds, it's a hundred megabytes or
> morein size, and each one of the sound files needs to be present for the
> game to work, because res files don't exist on linux. :)
> The plus to that is that you can replace the sounds with ones of your
> choice, so that does help, but still, for ease of use, for windows
> programming, I've never found anything easier.
> On OSX (at least early versions of 10.4 and 10.5) Java was my language of
> choice, because it could build guis with almost no effort, and for my
> raspberry pi, I use either C or pascal, (depending on what I'm doing), but
> on windows, I keep going back to powerbasic, because it's so darned easy.
> :)
>
>
>
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-- 
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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