I remember Pascal... That was a long time ago, though, as I took a programming class in high school and that was the language that we started with.
I'll go take a look at Powerbasic's web site before I make up my mind, vis-à-vis which language I will try and learn. On 3/7/16, Travis Siegel <[email protected]> wrote: > There's a reason powerbasic has the word power in it's name. If you want > to know everything it can do, go read their web page, they have a complete > feature set, and you can even download the manuals if you like, and read > them in full before ever purchasing the product. I'm not much of a > windows user anymore, and haven't been for more than 10 years, but when I > do need windows work done, I almost always yank out my powerbasic compiler > to do the work, because it's so simple to do it. You can create internet > servers with something like 3 or 4 lines of code (they have samples that > come with the compiler) and you can build res files that include all your > graphics and sounds, that get distributed with your programs, and even > compile those res files into the executable, so there's no need to > distribute extra files just to make your game work. One single > executable, with all the sounds, graphics, icons, and anything else you > need for your program to work, and nobody needs to download anything > except one single executable file. I know you can do that with other > languages too, but it's such a difficult process, folks rarely bother to > do this, with powerbasic, it's as simple as creating a text file with the > filenames, and running the reseditor on it. That's all there is to it. > For an example of this, go check out the battleship game I released back > in 2002, (I think it's still at > http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has > a single executable file, and all sounds are included, and the entire game > is still only a couple hundred K in size. I recently wrote a memory game > for the raspberry pi, and with all the sounds, it's a hundred megabytes or > morein size, and each one of the sound files needs to be present for the > game to work, because res files don't exist on linux. :) > The plus to that is that you can replace the sounds with ones of your > choice, so that does help, but still, for ease of use, for windows > programming, I've never found anything easier. > On OSX (at least early versions of 10.4 and 10.5) Java was my language of > choice, because it could build guis with almost no effort, and for my > raspberry pi, I use either C or pascal, (depending on what I'm doing), but > on windows, I keep going back to powerbasic, because it's so darned easy. > :) > > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > -- Justin M. Jones, M.A. [email protected] (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
