Paul,

Character sheets are simply character records (kind of like bringing
up the status screen for a party member in a Final Fantasy game). It
is not that it is particularly difficult to create a character, but it
is a lengthy process and requires a great deal of skimming through the
Player's Handbook (something that sighted folks can handle with
relative ease, but not as practicable for us). The idea, therefore, is
to help automate the process while allowing for the user to have ready
access to their character's abilities and the like.

As for the creating the role-playing game, I have the imagination, but
not the programming skill. I would be happy to discuss working
together on something, if the fancy strikes you.

This discussion leaves me with a choice to make: BGT or Python? If the
latter, what do I need to do in order to make it play nicely with
JAWS? Where is the best version of it to download? Basically, if I
went the Python route, I would be asking for advice on how to get set
up and where to find good tutorials?

On 3/5/16, Carter Temm <[email protected]> wrote:
> Pyaudiogame May also be something to check out. As for me, I am more into
> mainstream programming languages such as python. This should show you python
> syntax, is well as making it easier to create this game. I would love to see
> this game become reality
>
> Sent from my iPhone
>
>> On Mar 4, 2016, at 5:49 PM, Devin Prater <[email protected]> wrote:
>>
>> The only bad thing is that BGT is only available for Windows. Python,
>> though, is available for almost anything.
>>
>> Sent from Outlook Mobile
>> From Devin Prater
>> [email protected]
>>
>>
>>
>>
>> On Fri, Mar 4, 2016 at 3:10 PM -0800, "Justin Jones"
>> <[email protected]> wrote:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Does BGT play well with JAWS? If so, how much is involved in making it
>> play well? Finally, is BGT only for game development?
>>
>> I figured that I had better start with a more reasonable goal, i.e.
>> trying to learn enough on how to code to try and write a character
>> sheet creator. If I can learn the knack of coding, then that would be,
>> I think, a first good attempt at a real project.
>>
>> Down the road, as I indicated in my original post, I would want to try
>> to create a role-playing game. It frustrates me that sighted users
>> have a multitude of role-playing games that they can play, e.g.
>> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
>> some mainstream role-playing games (it takes some work, but I can
>> manage) and that is why I wish to try and learn how to code. Put
>> differently, I can complain about the lack of games, or try and learn
>> how to code and write one. Even if I fail, i.e. I cannot learn the
>> knack of coding, then I can say that I made the attempt.
>>
>>
>>> On 3/4/16, jacob Kruger  wrote:
>>> Justin, I am a programmer, and keep meaning to get around to sorting out
>>> a character sheet managent app - the flavour me and my friends play is
>>> called/based on runeQuest, so would want to sort out a more generic form
>>> of wrapper that could be used for multiple forms of RPG - as in, maybe
>>> use more generic forms of category, range, application/implementation
>>> categories, etc. etc. - hope am making some snese.
>>>
>>> Either way, besides web development, my other focus area is python
>>> programming, but, in terms of interface, besides command line, I am much
>>> more used to working with web development, and, for example, there's
>>> something called quickPHP that lets you use portable, stand-alone web
>>> server packages, which would mean could easily enough put together a
>>> web-page based bit of software, including databases, interface
>>> interaction, etc., but, without needing to spend too much time focusing
>>> on actual GUI renditions, or just work with command line consoles, etc.
>>>
>>> But, this is all just my take/opinion on this, based on a bit of
>>> background/experience, etc.
>>>
>>> Stay well
>>>
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>>>
>>> Justin Jones wrote:
>>>> Hello all,
>>>>
>>>> I want to get into learning how to program, but I am a bit overwhelmed
>>>> as to where I ought to start. I have done some programming in the
>>>> past, but that was years ago, so I would just as soon as start from
>>>> the beginning, rather than attempting to recollect old knowledge on
>>>> the subject.
>>>>
>>>> There are two objectives that I have in mind, provided I can pick up
>>>> the knack of writing code:
>>>>
>>>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>>>> Edition) character sheet creator for us blind folks. There are ones
>>>> out there on the Interwebs, but they are either inaccessible or are
>>>> incomplete, i.e. they lack all available options for character
>>>> creation.
>>>>
>>>> 2. My ultimate ambition is to try and learn to create good
>>>> role-playing games for the blind. From what I have been able to
>>>> deduce, we have a very limited selection. Again, this latter reason is
>>>> more of a dream, but I am willing to attempt to put in the work to try
>>>> and realize it.
>>>>
>>>> This leads me to my questions for all of you who can best direct me:
>>>>
>>>> 1. What is a good programming language to learn? Where can I find the
>>>> necessary components to begin? What do I need to do in order to make
>>>> things accessible? Please note that I am a JAWS user.
>>>>
>>>> 2. What guides/books/tutorials ought I to read?
>>>>
>>>> Thanks in advance
>>>
>>> ---
>>> Gamers mailing list __ [email protected]
>>> If you want to leave the list, send E-mail to
>>> [email protected].
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/[email protected].
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to [email protected].
>>
>>
>> --
>> Justin M. Jones, M.A.
>> [email protected]
>> (254) 624-9155
>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
>> [email protected].
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [email protected].
>>
>>
>>
>>
>>
>> ---
>> Gamers mailing list __ [email protected]
>> If you want to leave the list, send E-mail to
>> [email protected].
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[email protected].
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to [email protected].
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to
> [email protected].
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[email protected].
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [email protected].
>


-- 
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to