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There's a reason powerbasic has the word power in it's name. If you want
to know everything it can do, go read their web page, they have a complete
feature set, and you can even download the manuals if you like, and read
them in full before ever purchasing the product. I'm not much of a
windows user anymore, and haven't been for more than 10 years, but when I
do need windows work done, I almost always yank out my powerbasic compiler
to do the work, because it's so simple to do it. You can create internet
servers with something like 3 or 4 lines of code (they have samples that
come with the compiler) and you can build res files that include all your
graphics and sounds, that get distributed with your programs, and even
compile those res files into the executable, so there's no need to
distribute extra files just to make your game work. One single
executable, with all the sounds, graphics, icons, and anything else you
need for your program to work, and nobody needs to download anything
except one single executable file. I know you can do that with other
languages too, but it's such a difficult process, folks rarely bother to
do this, with powerbasic, it's as simple as creating a text file with the
filenames, and running the reseditor on it. That's all there is to it.
For an example of this, go check out the battleship game I released back
in 2002, (I think it's still at
http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has
a single executable file, and all sounds are included, and the entire game
is still only a couple hundred K in size. I recently wrote a memory game
for the raspberry pi, and with all the sounds, it's a hundred megabytes or
morein size, and each one of the sound files needs to be present for the
game to work, because res files don't exist on linux. :)
The plus to that is that you can replace the sounds with ones of your
choice, so that does help, but still, for ease of use, for windows
programming, I've never found anything easier.
On OSX (at least early versions of 10.4 and 10.5) Java was my language of
choice, because it could build guis with almost no effort, and for my
raspberry pi, I use either C or pascal, (depending on what I'm doing), but
on windows, I keep going back to powerbasic, because it's so darned easy.
:)
- Re: [Audyssey] Getting into progr... Bryan Peterson
- Re: [Audyssey] Getting into progr... Paul Lemm
- Re: [Audyssey] Getting into programming Devin Prater
- Re: [Audyssey] Getting into programming Harmony Neil
- Re: [Audyssey] Getting into programming Carter Temm
- Re: [Audyssey] Getting into programming Justin Jones
- Re: [Audyssey] Getting into programmi... Paul Lemm
- Re: [Audyssey] Getting into programming Travis Siegel
- Re: [Audyssey] Getting into programming Tobias Vinteus
- Re: [Audyssey] Getting into programming Justin Jones
- Re: [Audyssey] Getting into programming Travis Siegel
- Re: [Audyssey] Getting into programming Justin Jones
- Re: [Audyssey] Getting into programmi... Devin Prater
- Re: [Audyssey] Getting into progr... Justin Jones
- Re: [Audyssey] Getting into progr... Justin Jones
- Re: [Audyssey] Getting into progr... Devin Prater
- Re: [Audyssey] Getting into progr... Justin Jones
- Re: [Audyssey] Getting into progr... Devin Prater
- Re: [Audyssey] Getting into progr... Justin Jones
- Re: [Audyssey] Getting into progr... Devin Prater
- Re: [Audyssey] Getting into progr... Justin Jones
