There's a reason powerbasic has the word power in it's name. If you want to know everything it can do, go read their web page, they have a complete feature set, and you can even download the manuals if you like, and read them in full before ever purchasing the product. I'm not much of a windows user anymore, and haven't been for more than 10 years, but when I do need windows work done, I almost always yank out my powerbasic compiler to do the work, because it's so simple to do it. You can create internet servers with something like 3 or 4 lines of code (they have samples that come with the compiler) and you can build res files that include all your graphics and sounds, that get distributed with your programs, and even compile those res files into the executable, so there's no need to distribute extra files just to make your game work. One single executable, with all the sounds, graphics, icons, and anything else you need for your program to work, and nobody needs to download anything except one single executable file. I know you can do that with other languages too, but it's such a difficult process, folks rarely bother to do this, with powerbasic, it's as simple as creating a text file with the filenames, and running the reseditor on it. That's all there is to it. For an example of this, go check out the battleship game I released back in 2002, (I think it's still at http://www.nfbcal.org/tsiegel/battle10.exe) and see what I mean. That has a single executable file, and all sounds are included, and the entire game is still only a couple hundred K in size. I recently wrote a memory game for the raspberry pi, and with all the sounds, it's a hundred megabytes or morein size, and each one of the sound files needs to be present for the game to work, because res files don't exist on linux. :) The plus to that is that you can replace the sounds with ones of your choice, so that does help, but still, for ease of use, for windows programming, I've never found anything easier. On OSX (at least early versions of 10.4 and 10.5) Java was my language of choice, because it could build guis with almost no effort, and for my raspberry pi, I use either C or pascal, (depending on what I'm doing), but on windows, I keep going back to powerbasic, because it's so darned easy. :)


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