Work has been progressing, but extremely slowly.  I added a few things
last weekend, but I simply haven't had the time to do much with it.

On Sun, Apr 24, 2016 at 2:22 PM, Joshua Tubbs <ori...@me.com> wrote:
> Has work been progressing on Stellar Aeon?
> I have not actually played the beta again, it really does seem to be limited 
> in its alpha state.
>
> Sent from my iPhone
>
>> On Apr 24, 2016, at 3:44 PM, Dennis Towne <s...@xirr.com> wrote:
>>
>> I don't normally do this, but I wanted to talk about some of the stuff
>> we've been working on for Alter Aeon.  The biggest thing on my mind
>> right now would be ease of use updates, and the biggest one of those
>> would be the 'list search' changes.
>>
>> List search started a long time ago, as a way for players to more
>> effectively search for equipment with stats, or to look for items with
>> special flags or properties.  The original code was cobbled together
>> six years ago (!), and over the last couple of months we have been
>> working hard to update it.  The new and improved version is now good
>> enough that it's used by default for storage lockers and looking in
>> containers.  A lot of the parsing bugs have been fixed, and it's so
>> easy to use that even I can make it work.
>>
>> On top of list search, there has been a pile of little ease-of-use
>> improvements and spam reduction changes.  Draak has been adding sounds
>> and sound triggers all over the place, though I don't know how long it
>> will take for the Mush-Z developers to add them all.  It's really neat
>> to see so many things coming together from so many different builders
>> and coders.
>>
>> Something that's really important and really awesome to me as a
>> builder is something that most players don't care about:  the world
>> map.  This has been one of our biggest work areas for a while now.
>> We've been rearranging and updating areas, making them flow together
>> better, and flattening the world map.  In addition to this, the way we
>> do world mapping itself is changing: the surface of Alter Aeon is
>> gradually becoming consistent and properly three dimensional, similar
>> to how the world map would look for a large scale MMO.
>>
>> I'd like to say I know what's coming up in the next few months, but I
>> don't.  The best I can say is that we plan to add a bunch of new
>> spells and skills, and there are several more areas in the wings.  I'd
>> really like to see the Archais fairy quarter open.
>>
>> For those of you who play, I hope you found this interesting.  I
>> haven't had a lot of time to spend on the game recently, but that
>> doesn't mean nothing is happening.  Have fun!
>>
>> -dentin
>>
>> Alter Aeon MUD
>> http://www.alteraeon.com
>>
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