Hi.
My personal advice for the second mission,is start the mine and forge as
soon as you can, since you need to be producing troops and knights take
quantatively more time to produce (especially if you factor in the need for
extra houses and population growth since Knights are knights perminantly.
Basically the sooner you can start raiding the yetti, the more you can knock
off their ability to do damage to you.
So, at the start make a vegitable farm and use fishermen and hunters then
create more houses.
Start a mine and a forge as soon as you can, since mining is a slow process.
You can get by with one smith and one miner and won't need a full time
metalergiast for smelting since the smith will ddo that as their secondary
job, but mining and making armour and weapons so the sooner you can begin
the better, indeed I'd probably recommend building the mine before you build
a wwheet farm, mill and a bakery to make bread, and certainly before
thinking about wine.
Butchers can also be useful early because they can get more meat and more
twine from animal pelts, and then you can start your peasants weaving cloth
which you can make ranger cloaks with, indeed aim to be producing knights
and rangers together and you'll be more likely to have an effective fighting
force along with your ordinary soldiers, andmaking ranger cloaks shouldn't
be a problem given you need cloth for the war tent to go on raides anyway.
Also as is usual in castaways, remember peasants are the life blood of your
colony. I'd recommend at least half of your population be peasants, and if
your regular crafts people can't work for some reason, set them to some
temporary peasanting, eg, you only need to assign a doctor when people are
actually injured, and there's no point creating a tailer if you don't have
any cloth woven since they'll just be standing around.
Also take good care of the secondary jobs, since you can often rely on one
person to take care of the secondary task when not doing their primary one,
eg as I said, you don't need a full time metalergist, and for a lot of the
time you can rely on your carpenter to act as a lumber jack and should only
assign another lumber jack oif you especially need more wood.
Hth.
Beware the grue!
Dark.
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