So, I've built the war tent. Now I'm working on building up my armed forces. 
Need to get the stables going, too. My barics are up, along with one guard 
tower. Working on another guard tower. I have a wheat and animal farm, so 
populating the stables shouldn't be too difficult, I hope.


Thanks,
Ari

> On Sep 20, 2016, at 12:19 PM, englishride...@gmail.com wrote:
> 
> Dark, I've implemented your suggestions, and while Ive gotten a lot further 
> with my settlement before the yetty attack, I'm still having problems. I had 
> 24 people, and 3 were knights, 3 were rangers, and I think I had a couple of 
> soldiers. You mentioned a war tent. I'm not quite sure how to get this in 
> game. Do I need it in order to attack the yetty? My armed forces seem to only 
> be attacking goblins. Man, those yetty are really nasty!
> 
> 
> Thanks,
> Ari
> 
>> On Sep 9, 2016, at 12:07 PM, dark <d...@xgam.org> wrote:
>> 
>> Hi.
>> 
>> My personal advice for the second mission,is start the mine and forge as 
>> soon as you can, since you need to be producing troops  and knights take 
>> quantatively more time to produce (especially if you factor in the need for 
>> extra houses and population growth since Knights are knights perminantly.
>> Basically the sooner you can start raiding the yetti, the more you can knock 
>> off their ability to do damage to you.
>> 
>> So, at the start make a vegitable farm and use fishermen and hunters then 
>> create more houses.
>> Start a mine and a forge as soon as you can, since mining is a slow process. 
>> You can get by with one smith and one miner and won't need a full time 
>> metalergiast for smelting since the smith will ddo that as their secondary 
>> job, but mining and making armour and weapons so the sooner you can begin 
>> the better, indeed I'd probably recommend building the mine before you build 
>> a wwheet farm, mill and a bakery to make bread, and certainly before 
>> thinking about wine.
>> 
>> Butchers can also be useful early because they can get more meat and more 
>> twine from animal pelts, and then you can start your peasants weaving cloth 
>> which you can make ranger cloaks with, indeed aim to be producing knights 
>> and rangers together and you'll be more likely to have an effective fighting 
>> force along with your ordinary soldiers, andmaking ranger cloaks shouldn't 
>> be a problem given you need cloth for the war tent to go on raides anyway.
>> 
>> Also as is usual in castaways, remember peasants are the life blood of your 
>> colony. I'd recommend at least half of your population be peasants, and if 
>> your regular crafts people can't work for some reason, set them to some 
>> temporary peasanting, eg, you only need to assign a doctor when people are 
>> actually injured, and there's no point creating a tailer if you don't have 
>> any cloth woven since they'll just be standing around.
>> 
>> Also take good care of the secondary jobs, since you can often rely on one 
>> person to take care of the secondary task when not doing their primary one, 
>> eg as I said, you don't need a full time metalergist, and for a lot of the 
>> time you can rely on your carpenter to act as a lumber jack and should only 
>> assign another lumber jack oif you especially need more wood.
>> 
>> Hth.
>> 
>> Beware the grue!
>> 
>> Dark. 
>> 
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