Hi,

What would be really neat is an accessible (self voicing?) tool that can 
create and work with QuestMl games.  QuestMl is standard xml markup for 
choose your own adventure; it already supports pictures, multimedia, and 
lots else.  If your program could allow screen reader users to easily 
create QuestMl games, and have a self voicing interface to read the text 
in already written QuestMl games, you would have the advantage of a 
standard format with lots of games already that can easily be made 
accessible.  for more info, see:
http://www.questml.com

gamehawk gamehawk wrote:
> Hello all,
>
> I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love 
> audio games (making and playing them).  I've developed a small adventure 
> called Murder in Magenta:
>
> http://forum.audiogames.net/viewtopic.php?id=1095
>
> That's not why I'm here though.  I'm think about making a tool for audio 
> gamers to develop Choose-Your-Own-Adventure games without programming.  
> Before I do, there are two areas I want to pursue.  The first one involves a 
> fledged out audio interface for creating the games, but it would be harder 
> to do (I think for both me and the game creators).  I was thinking about 
> people using Notepad to author text files for individual rooms and linking 
> it all up with another text file.  My program then could parse this and you 
> could play the game.  This also would cut down on the size of games 
> produced.  Which idea do you guys like better?
>
> Cheers,
>
> gamehawk
>
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