Hi Tom. I wasn't expecting you to hand over the keys to the kingdom so to 
speak. I had hoped for some more in-depth discussion about the proper use of 
random elements in games. The unavoidable bomb in Treasure mania1 is a clear 
instance of completely unfair and unavoidable death. What you've thought up 
is a somewat different use of invisible platforms. I think I prefer James's 
method overall but yours will still work quite nicely I think. It still 
provides a fair challenge. I can't wait to experience the complete game when 
you've got it done.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 17, 2007 11:46 AM
Subject: Re: [Audyssey] question about the vanishing platforms in monti


> Hi Michael,
> Sigh... Do you honestly think I would make it impossible to cross a
> platform without a chanse of crossing? Of course not.
> I loath giving out the secret to this puzzle before the game is
> released, but I feel I absolutely must to quel people pushing panic 
> buttons.
> Answer follows so do, not, read, if, you, don't, want, a, huge, spoiler.
>
> S
> P
> O
> I
> L
> E
> R
>
> All of the platforms are on a timer. However, every time they cycle the
> time between cycles is randomly generated between a lower and longer
> time. Even at the lowest value it is possible to cross if you jump on to
> the platform and quickly jump off on the other side. Don't walk, don't
> run, and you wil make it every time.
> Now, I've just blown it for everyone. Happy?
>
>
>
>
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