You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. ----- Original Message ----- From: "Che" <[EMAIL PROTECTED]> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" <[email protected]> Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border
> I had to dig into the manual a bit to find this one last night, but the > border is set by the four corner items. > So if you want an area grid to be 4 by 4, put a building block at each of > those corners, if you want to expand this size, up your border size and it > will grow by that much. > AGM is really cool, but overall the documentation is very lacking, > especially with regard to reactions and the calculator, and I'm afraid > this > is going to keep the game from being as widely used as it might otherwise > be. > I think a complete rewrite of the manual for the final version, with some > more detailed and complex tutorials would go a long way toward this > program > gaining acceptance. > From what I can tell, a lot of people downloaded it when it first came > out, but based on traffic here and on the AGM forum, most of those people > got frustrated and quit using it. This is too bad, as it is a very unique > piece of software, and just takes some patience to get going. > Later, > Che > > ----- Original Message ----- > From: "Josh" <[EMAIL PROTECTED]> > To: "gamers discussion list" <[email protected]> > Sent: Saturday, August 04, 2007 7:07 PM > Subject: [Audyssey] AGM world border > > >> Hi, >> How do you create the border for a world? I tried out Kenn's durby game >> but >> I couldn't get very far with it. I could move and stuff but maybe I was >> having trouble because the borders were too close together and the world >> wasn't big enough? How do you set borders and increase and decrease their >> size? Also I think some game effects such as sound frequency changes and >> things are badly needed in the next version of the AGM. If I want to make >> a >> jet raceing game I need to do the following. >> First of all I want the sound of the plane taking off to loop. I also >> want >> it to have the sound of taking off so the frequency of the looped sound >> would have to be raised over a certain amount of time. Next, I think the >> calculator should be less restricting and have more options. It would be >> so >> cool if you could look up physics formulas in a book somewhere and drop >> them >> into your AGM game using a calculator building block to control it. >> Currently the only way to do this is lets say you have a falling object. >> You'd have to estimate the weight of the object then tell the caluclator >> based on the weight of the object and the current height at which it's >> falling based on gravity how long to let it fall using a calculator >> probably >> linked to a timer and another calculator to subtract altitude. >> >> Josh >> >> Most of the reason I don't like spam is because a lot of it is true. >> email: [EMAIL PROTECTED] >> msn: [EMAIL PROTECTED] >> AOL: kutztownstudent >> skype: jkenn337 >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
