You mention how lacking the user's manual is, and I agree.  I think that it 
should also be available in a format that can be used offline.
--
If guns cause crime, then pencils cause misspelled words.
----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Saturday, August 04, 2007 10:40 PM
Subject: Re: [Audyssey] AGM world border


>  I had to dig  into the manual a bit to find this one last night, but the
> border is set by the four corner items.
>  So if you want an area grid to be 4 by 4, put a building block at each of
> those corners, if you want to expand this size, up your border size and it
> will grow by that much.
>  AGM is really cool, but overall the documentation is very lacking,
> especially with regard to reactions and the calculator, and I'm afraid 
> this
> is going to keep the game from being as widely used as it might otherwise
> be.
>  I think a complete rewrite of the manual for the final version, with some
> more detailed and complex tutorials would go a long way toward this 
> program
> gaining acceptance.
>  From what I can tell, a lot of people downloaded it when it first came
> out, but based on traffic here and on the AGM forum, most of those people
> got frustrated and quit using it.  This is too bad, as it is a very unique
> piece of software, and just takes some patience to get going.
>  Later,
>  Che
>
> ----- Original Message ----- 
> From: "Josh" <[EMAIL PROTECTED]>
> To: "gamers discussion list" <[email protected]>
> Sent: Saturday, August 04, 2007 7:07 PM
> Subject: [Audyssey] AGM world border
>
>
>> Hi,
>> How do you create the border for a world? I tried out Kenn's durby game
>> but
>> I couldn't get very far with it. I could move and stuff but maybe I was
>> having trouble because the borders were too close together and the world
>> wasn't big enough? How do you set borders and increase and decrease their
>> size? Also I think some game effects such as sound frequency changes and
>> things are badly needed in the next version of the AGM. If I want to make
>> a
>> jet raceing game I need to do the following.
>> First of all I want the sound of the plane taking off to loop. I also 
>> want
>> it to have the sound of taking off so the frequency of the looped sound
>> would have to be raised over a certain amount of time. Next, I think the
>> calculator should be less restricting and have more options. It would be
>> so
>> cool if you could look up physics formulas in a book somewhere and drop
>> them
>> into your AGM game using a calculator building block to control it.
>> Currently the only way to do this is lets say you have a falling object.
>> You'd have to estimate the weight of the object then tell the caluclator
>> based on the weight of the object and the current height at which it's
>> falling based on gravity how long to let it fall using a calculator
>> probably
>> linked to a timer and another calculator to subtract altitude.
>>
>> Josh
>>
>> Most of the reason I don't like spam is because a lot of it is true.
>> email: [EMAIL PROTECTED]
>> msn: [EMAIL PROTECTED]
>> AOL: kutztownstudent
>> skype: jkenn337
>>
>>
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>>
>
>
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> 



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