I couldn't agree more. If it weren't for Michiel, the programmer and his 
frequent tutorials I would probably have given up before now, but then again 
I see the enormous potential of the program even with its limitations. 
Either that or I'm just plain stubborn. Then again you know what they say 
about Irish lads. actually I have a feeling that once I can get the 
opponent, flies and things to behave how I want them to, get the scoring 
ironed out and record the numbers, and of course once I test it, my Frogs 
and Flies game might just be ready to put online or send to anyone who wants 
to try it.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, August 05, 2007 8:19 AM
Subject: [Audyssey] speaking of the user's manual - Re: AGM world border


> You mention how lacking the user's manual is, and I agree.  I think that 
> it
> should also be available in a format that can be used offline.
> --
> If guns cause crime, then pencils cause misspelled words.
> ----- Original Message ----- 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> <gamers@audyssey.org>
> Sent: Saturday, August 04, 2007 10:40 PM
> Subject: Re: [Audyssey] AGM world border
>
>
>>  I had to dig  into the manual a bit to find this one last night, but the
>> border is set by the four corner items.
>>  So if you want an area grid to be 4 by 4, put a building block at each 
>> of
>> those corners, if you want to expand this size, up your border size and 
>> it
>> will grow by that much.
>>  AGM is really cool, but overall the documentation is very lacking,
>> especially with regard to reactions and the calculator, and I'm afraid
>> this
>> is going to keep the game from being as widely used as it might otherwise
>> be.
>>  I think a complete rewrite of the manual for the final version, with 
>> some
>> more detailed and complex tutorials would go a long way toward this
>> program
>> gaining acceptance.
>>  From what I can tell, a lot of people downloaded it when it first came
>> out, but based on traffic here and on the AGM forum, most of those people
>> got frustrated and quit using it.  This is too bad, as it is a very 
>> unique
>> piece of software, and just takes some patience to get going.
>>  Later,
>>  Che
>>
>> ----- Original Message ----- 
>> From: "Josh" <[EMAIL PROTECTED]>
>> To: "gamers discussion list" <gamers@audyssey.org>
>> Sent: Saturday, August 04, 2007 7:07 PM
>> Subject: [Audyssey] AGM world border
>>
>>
>>> Hi,
>>> How do you create the border for a world? I tried out Kenn's durby game
>>> but
>>> I couldn't get very far with it. I could move and stuff but maybe I was
>>> having trouble because the borders were too close together and the world
>>> wasn't big enough? How do you set borders and increase and decrease 
>>> their
>>> size? Also I think some game effects such as sound frequency changes and
>>> things are badly needed in the next version of the AGM. If I want to 
>>> make
>>> a
>>> jet raceing game I need to do the following.
>>> First of all I want the sound of the plane taking off to loop. I also
>>> want
>>> it to have the sound of taking off so the frequency of the looped sound
>>> would have to be raised over a certain amount of time. Next, I think the
>>> calculator should be less restricting and have more options. It would be
>>> so
>>> cool if you could look up physics formulas in a book somewhere and drop
>>> them
>>> into your AGM game using a calculator building block to control it.
>>> Currently the only way to do this is lets say you have a falling object.
>>> You'd have to estimate the weight of the object then tell the caluclator
>>> based on the weight of the object and the current height at which it's
>>> falling based on gravity how long to let it fall using a calculator
>>> probably
>>> linked to a timer and another calculator to subtract altitude.
>>>
>>> Josh
>>>
>>> Most of the reason I don't like spam is because a lot of it is true.
>>> email: [EMAIL PROTECTED]
>>> msn: [EMAIL PROTECTED]
>>> AOL: kutztownstudent
>>> skype: jkenn337
>>>
>>>
>>> _______________________________________________
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>>> any subscription changes via the web.
>>>
>>
>>
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>>
>
>
>
> _______________________________________________
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