Hi, Well, one of the reasons I began USA Games was to try and get away from the shooters and simple games . However, I don't think every game I write can be a super complex game. STFC took me two years to program, and Montezuma's revenge looks like around 18 months or so. Where I could write up a more simpler game in a couple of months. So I think I will have quite a few more complex games, but mix in a few smaller game ideas to pay for costs in developing the more expensive projects.
Shadow Dragon wrote: > All I can say here is I'm definitely not one of the ones who likes a simple > game. Sound RTS, Rail Racer, the Trek games, and especially several muds > like this are right up my alley. I think that's half the fun of a game, the > complexity. It gives you some challenge, and forces you to learn the game. > Take Miriani's combat system for example. In order to do a solo mission, you > have to fly and gun down ships at the same time, while keeping your ship in > top condition if you start taking hits. Not easy by any means, but > definitely worth it. I really hope that complexity in games doesn't drop > completely off the market, or my interest in audio gaming will be gone > forever. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
