Hi,
Well, one of the reasons I began USA Games was to try and get away from 
the shooters and simple games . However, I don't think every game I 
write can be a super complex game. STFC took me two years to program, 
and Montezuma's revenge looks like around 18 months or so. Where I could 
write up a more simpler game in a couple of months.
So I think I will have quite a few more complex games, but mix in a few 
smaller game ideas to pay for costs in developing the more expensive 
projects.



Shadow Dragon wrote:
> All I can say here is I'm definitely not one of the ones who likes a simple 
> game. Sound RTS, Rail Racer, the Trek games, and especially several muds 
> like this are right up my alley. I think that's half the fun of a game, the 
> complexity. It gives you some challenge, and forces you to learn the game. 
> Take Miriani's combat system for example. In order to do a solo mission, you 
> have to fly and gun down ships at the same time, while keeping your ship in 
> top condition if you start taking hits. Not easy by any means, but 
> definitely worth it. I really hope that complexity in games doesn't drop 
> completely off the market, or my interest in audio gaming will be gone 
> forever.
>   


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