Mousetrap--now there's a game I haven't heard about in years!  Yeah, I like 
a lot of the concepts--I just hate the mentality of using the old game 
sounds--and wasn't all the music from the 70s annoying!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Friday, September 14, 2007 10:23 AM
Subject: Re: [Audyssey] Time for some middle of the road gaming


> Hi Ken,
> I think allot of the problem is that many of those in favor of keeping
> the games audio exactly as it was aren't aware of how few sounds were
> actually in the old arcade classics. For example, take a simple game
> like mouse trap. There was some music as you traveled through the traps,
> a few bleeps and beeps as you opened traps, a beep/bleep when you got an
> item, a death sound, and the dog bark when you ate the dog bone and
> could chase the cats. Other than that it was pretty visual, and no one
> has given me a good alternative to making that game accessible without
> using modern day sound effects.
> In some cases like the game of Asteroids the game is drastically
> improved by using modern realistic sound effects. When you hit an
> asteroid you can realistically make the sound of a cracking rock or a
> rock being blasted. Lasers, spaceships, etc all sound much more
> realistic and improves the over all environmental effects for the game.
> If we stick to the 1979 sounds then we are talking about some pretty
> lamo effects. A bleep for a laser shot, unrealistic explosions for the
> asteroids, and the music in hind sight is kind of annoying.
>
>
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