Well, the way I see it is that when you're designing, you should satisfy yourself primarily--there will be enough people who enjoy what you do to buy the game. Ken Downey President DreamTechInteractive!
And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Saturday, September 15, 2007 9:25 AM Subject: Re: [Audyssey] Time for some middle of the road gaming > Hi Dark, > I do see your point, but still feel in some ways the two can't easily be > joined. As far as the music goes I can record or make a good rendition > of the Mario theme music, or grab some midi files of the game music > archives to capture the original music. > However, some of the effects like sending a fireball at your enemy are > totally hokey as heck. I have fireball and fire sounds that would sound > way cooler, but I am certain purests out their would complain that I > wasn't using the original sound. > When you break a brick for example to me it would be much cooler to hear > rocks crack and crumble than the bang like sound of the original Mario. > Again though my thoughts here probably won't satisfy those purests who > want the original Mario which I onestly feel could be done better with > better effects. > > > > Dark wrote: >> hello tom. >> >> I agree with you about adding sounds, both for purposes of making the >> game's >> audibley playable and for atmosphere, however there do seem to be cases >> where if you were doing a remake, using some of the original sounds would >> be >> crucial to preserve the game your doing. >> >> Mario wouldn't be mario without the main theme, mushroom effects etc, and >> while adding a sound here and there to make things audio comprehensive is >> certainly a good idea, I'm not certain about completely exchanging the >> sfx >> for more modern ones. >> >> for some of the old Atari 2600 games like space invaders and asteroids, >> it >> seems fine to update the sounds, provided the fun of the graphical >> original >> gets translated. but for audio remakes of games that have a unique >> setting >> or characters, like Mario, or that audio Metroid or Zelda we're all >> waiting >> for, it wouldn't seem to me to be a correct audio wrenditionn unless some >> of >> the original sfx and music were used, ----- even if more were added >> later. >> >> Obviously there's a fine line here, about which games need updating, and >> indeed how much, but I think both sides probably need to be >> recognized, ----- especially when dealing with famous games or >> characters. >> >> Beware the Grue! >> >> Dark. >> >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.487 / Virus Database: 269.13.19/1008 - Release Date: > 9/14/2007 8:59 AM > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
