Well, the way I see it is that when you're designing, you should satisfy 
yourself primarily--there will be enough people who enjoy what you do to buy 
the game.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, September 15, 2007 9:25 AM
Subject: Re: [Audyssey] Time for some middle of the road gaming


> Hi Dark,
> I do see your point, but still feel in some ways the two can't easily be
> joined. As far as the music goes I can record or make a good rendition
> of the Mario theme music, or grab some midi files of the game music
> archives to capture the original music.
> However, some of the effects like sending a fireball at your enemy are
> totally hokey as heck. I have fireball and fire sounds that would sound
> way cooler, but I am certain purests out their would complain that I
> wasn't using the original sound.
> When you break a brick for example to me it would be much cooler to hear
> rocks crack and crumble than the bang like sound of the original Mario.
> Again though my thoughts here probably won't satisfy those purests who
> want the original Mario which I onestly feel could be done better with
> better effects.
>
>
>
> Dark wrote:
>> hello tom.
>>
>> I agree with you about adding sounds, both for purposes of making the 
>> game's
>> audibley playable and for atmosphere, however there do seem to be cases
>> where if you were doing a remake, using some of the original sounds would 
>> be
>> crucial to preserve the game your doing.
>>
>> Mario wouldn't be mario without the main theme, mushroom effects etc, and
>> while adding a sound here and there to make things audio comprehensive is
>> certainly a good idea, I'm not certain about completely exchanging the 
>> sfx
>> for more modern ones.
>>
>> for some of the old Atari 2600 games like space invaders and asteroids, 
>> it
>> seems fine to update the sounds, provided the fun of the graphical 
>> original
>> gets translated. but for audio remakes of games that have a unique 
>> setting
>> or characters, like Mario, or that audio Metroid or Zelda we're all 
>> waiting
>> for, it wouldn't seem to me to be a correct audio wrenditionn unless some 
>> of
>> the original sfx and music were used, ----- even if more were added 
>> later.
>>
>> Obviously there's a fine line here, about which games need updating, and
>> indeed how much, but I think both sides probably need to be
>> recognized, ----- especially when dealing with famous games or 
>> characters.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to [EMAIL PROTECTED]
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.487 / Virus Database: 269.13.19/1008 - Release Date: 
> 9/14/2007 8:59 AM
>
> 


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to