I can understand that certainly, but it is not cheap hosting a dedicated 
server every month, and the bills have to be paid somehow.
  I think there will be enough players of an online RPG to sustain the 
server cost month to month, but it can only be proven if it is tried, so we 
shall see.
  Later,
  Che

----- Original Message ----- 
From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, September 23, 2007 11:55 AM
Subject: Re: [Audyssey] New RPG and Sound RTS and its potential


>I am also excited about the multi-player rpg but I would also like to see
> something that is a single player game.  I am not sure that I want to pay 
> a
> recurring monthly fee.
>
> Yvonne
> Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
> today!
>
> (361) 249-8739
> [EMAIL PROTECTED]
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, September 22, 2007 12:53 PM
> Subject: Re: [Audyssey] New RPG and Sound RTS and its potential
>
>
>> Hi Che,
>> Holy cow! That sounds great! Can't wait to see how this new RPG turns
>> out. I've been waiting to
>>
>>
>>
>> Che wrote:
>>>   Hi Yvonne,
>>>   Sound RTS is quite different from the concept I am outlining for the
>>> online RPG.
>>>   Sound RTS is more of a tactical battle game, designed to play like a
>>> chess
>>> game, one at a time, but with no carry over or character creation
>>> involved
>>> from game to game.
>>> The world I am creating will be very interactive with dozens of players
>>> playing in the world at once and interacting with each other, either in
>>> groups fighting together or just hanging out, swapping equipment, gold,
>>> etc.
>>> and war stories as they voice chat.
>>>   There will be quest for players to fulfill for xp, both as individuals
>>> and
>>> as a team in groups or clans, as well as randomly generated monsters to
>>> fight.
>>>   The environment and interface will be completely unique, using the
>>> mouse
>>> and keyboard to fight and cast spells.
>>>   For example, as you walk around a village, you might hear a couple of
>>> people talking in the distance, and as you near them their voices will
>>> grow
>>> louder.  A friend in the group may ask you for a force field spell if 
>>> you
>>> are a mage build, and assuming you have mana to spare, you can grab your
>>> mouse, draw the proper spell design on your mouse pad and give them a
>>> force
>>> field for their next battle.
>>>   The strength of the spell will be determined by your abilities as a
>>> mage
>>> and your proficiency at casting that particular spell.
>>>   Anyone that has played Rail Racer will know I design with lots of
>>> features
>>> for great replay value, and this new RPG will be no different.
>>>   It will basically be a blind version of something like World of
>>> Warcraft,
>>> with a monthly fee paid to play it.
>>>   I will be posting a poll on Blind Adrenaline soon to get some feedback
>>> on
>>> the RPG, so keep your ears peeled.
>>>   I have one more small project to get out of the way first, then full
>>> development will start on this immerssive new world for us all to enjoy.
>>>   Later,
>>>   Che
>>>
>>
>>
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