There simply will not be a single player mode of this game, it would take 
a lot of extra programming to do and most of the people playing it wouldn't 
be playing for the single player experience anyway.
  I think we have plenty of single player games out there, and the success 
of Rail Racer online racing has shown me there is definately a place for 
online competition in the blind gaming community.
  Additionally, making it online only releves me of the headache of building 
in anti piracy code, as the program itself will be completely free to 
download.
  Later,
  Che

----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, September 23, 2007 1:55 PM
Subject: Re: [Audyssey] New RPG and Sound RTS and its potential


> ok what you could do is charge a fee or $30 or $20 for the single-player
> game, and then if we want the online game we pay you for it, you send us a
> key and those features of the game are unlocked when we enter the key or
> something like that.
>
> Josh
>
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
> ----- Original Message ----- 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, September 23, 2007 1:55 PM
> Subject: Re: [Audyssey] New RPG and Sound RTS and its potential
>
>
>>  I can understand that certainly, but it is not cheap hosting a dedicated
>> server every month, and the bills have to be paid somehow.
>>  I think there will be enough players of an online RPG to sustain the
>> server cost month to month, but it can only be proven if it is tried, so
>> we
>> shall see.
>>  Later,
>>  Che
>>
>> ----- Original Message ----- 
>> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, September 23, 2007 11:55 AM
>> Subject: Re: [Audyssey] New RPG and Sound RTS and its potential
>>
>>
>>>I am also excited about the multi-player rpg but I would also like to see
>>> something that is a single player game.  I am not sure that I want to 
>>> pay
>>> a
>>> recurring monthly fee.
>>>
>>> Yvonne
>>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>>> today!
>>>
>>> (361) 249-8739
>>> [EMAIL PROTECTED]
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Saturday, September 22, 2007 12:53 PM
>>> Subject: Re: [Audyssey] New RPG and Sound RTS and its potential
>>>
>>>
>>>> Hi Che,
>>>> Holy cow! That sounds great! Can't wait to see how this new RPG turns
>>>> out. I've been waiting to
>>>>
>>>>
>>>>
>>>> Che wrote:
>>>>>   Hi Yvonne,
>>>>>   Sound RTS is quite different from the concept I am outlining for the
>>>>> online RPG.
>>>>>   Sound RTS is more of a tactical battle game, designed to play like a
>>>>> chess
>>>>> game, one at a time, but with no carry over or character creation
>>>>> involved
>>>>> from game to game.
>>>>> The world I am creating will be very interactive with dozens of 
>>>>> players
>>>>> playing in the world at once and interacting with each other, either 
>>>>> in
>>>>> groups fighting together or just hanging out, swapping equipment, 
>>>>> gold,
>>>>> etc.
>>>>> and war stories as they voice chat.
>>>>>   There will be quest for players to fulfill for xp, both as
>>>>> individuals
>>>>> and
>>>>> as a team in groups or clans, as well as randomly generated monsters 
>>>>> to
>>>>> fight.
>>>>>   The environment and interface will be completely unique, using the
>>>>> mouse
>>>>> and keyboard to fight and cast spells.
>>>>>   For example, as you walk around a village, you might hear a couple 
>>>>> of
>>>>> people talking in the distance, and as you near them their voices will
>>>>> grow
>>>>> louder.  A friend in the group may ask you for a force field spell if
>>>>> you
>>>>> are a mage build, and assuming you have mana to spare, you can grab
>>>>> your
>>>>> mouse, draw the proper spell design on your mouse pad and give them a
>>>>> force
>>>>> field for their next battle.
>>>>>   The strength of the spell will be determined by your abilities as a
>>>>> mage
>>>>> and your proficiency at casting that particular spell.
>>>>>   Anyone that has played Rail Racer will know I design with lots of
>>>>> features
>>>>> for great replay value, and this new RPG will be no different.
>>>>>   It will basically be a blind version of something like World of
>>>>> Warcraft,
>>>>> with a monthly fee paid to play it.
>>>>>   I will be posting a poll on Blind Adrenaline soon to get some
>>>>> feedback
>>>>> on
>>>>> the RPG, so keep your ears peeled.
>>>>>   I have one more small project to get out of the way first, then full
>>>>> development will start on this immerssive new world for us all to
>>>>> enjoy.
>>>>>   Later,
>>>>>   Che
>>>>>
>>>>
>>>>
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