appologies Tom, you are of course right. I was using Pvp in the sense it's 
meant in the vast majority of online games, ----- indiscriminating player 
slaughter, often with theft, usually with rankings. This is one of my main 
issues with the majority of text rpg's, that they devolve into repetitive 
stat grinding just so that your character isn't getting constantly murdered!

I should've thought about my language though. Obviously players challenging 
each other in the way you suggest would be an incredibly good thing (and 
something I might well engage in myself).

Beware the Greu!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, September 24, 2007 3:20 PM
Subject: Re: [Audyssey] New RPG and Sound RTS and its potential


> Hi Dark,
> I think there is allot of room for PVP challenges that doesn't mean
> player killing. For example, say your character enters a pub and plays a
> card game with another player. You might win gold, a weapon, etc but not
> outright kill that player.
> Another fun PVP might be a tournament of champions where two players
> must engage in hand to hand combat. They will knock out rather than kill
> the other player. If you win the challenge you might win gold, hp,
> stamina, melee, etc.
> So there is room for PVP without slaying the persons involved.The
> RPG developer just needs to get creative how it is done.
>
>
>
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