that would deffinately make sense, and not cause the troubles in the game I 
was anticipating, and be rather good fun at the same time.

A class system for  the various fighting areas, ---- as in Rr would seem to 
get around the question very well, either by directly barring lower level 
players from high level challenge areas, ---- Eg the doors to the advanced 
lounge are locked until the new player either directly reaches minimum level 
for the advanced challenges, or is given a task to retrieve the key to the 
advanced challenge lounge (a task which requires him/her to be at 
appropriate level).

All the best,

Dark.


----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, September 24, 2007 3:51 PM
Subject: [Audyssey] Online RPG ideas Re: pvp


> Hi Dark,
>  This will be dealt with in a way that allows those that want to fight one
> on one to do so, while giving the rest immunity.  There are many ways to 
> do
> this, but the one I am leaning on right now is a fight pit, where players
> can enter and fight each other, with all other areas beeing non pk.
>  What I would really like is the ability for players to organize their own
> tournaments, with entry fees paid and divvied out amongst the winners. 
> This
> could get a bit sticky however, due to different character levels fighting
> each other and the like.
>  The outline is being tweaked and enhanced as I work on other stuff, and
> this is one area that needs some more sculpting before coding gets 
> underway.
>  Later,
>  Che
>
>
>
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