on the subject of chess, For fun my brother set up chess 6000, the 
chess teacher in 6000, gnuchess, and winboard as well as a couple 
other chess engines together, with a 10 second limit on the time it 
takes for each prog to make decisions, it was weird.
At 07:42 a.m. 24/09/2007, you wrote:

>Hi Josh,
>Making a stand alone game, in my personal opinion,  defeats the purpose
>of an RPG. A qq RPG game is one where the developer or games master
>creates a game world, and then players each take up a character to play
>and interact with each other in that imaginary game world. Believe me
>playing against a real human adversary is many times more fun than
>against a computer generated adversary.
>For example, take a game like Chess. Yeah, you can get buy by playing
>the computer, but computer players are restricted to only a few tactics.
>A human player can be very complex or very easy depending on the skill
>of that player. Humans are much less predictable.
>
>
>Josh wrote:
> > ok what you could do is charge a fee or $30 or $20 for the single-player
> > game, and then if we want the online game we pay you for it, you send us a
> > key and those features of the game are unlocked when we enter the key or
> > something like that.
> >
> > Josh
> >
>
>
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