Hi Davy,

Quote
Something to ask yourself is what the reason is why you would want to have a
newer version of the runtime libraries. If you don't run into any bugs, why
should you upgrade anyway?
End quote

that is a very good question. I don't have an answer for that one. The 
only reasons I would say is if the developer is planning to upgrade to 
newer development tools or if they are preparing to support some 
upgrades in the operating systems that are coming down the road.

Quote
Another thing to think about is that the current XAudio2-version is just a
beta that expires somewhere in the beginning of 2008 (according to the
August '07 SDK). It's still rather buggy and such.
End quote

that is a major reason I am not all that eager to switch my game engine 
from MDX to XNA. XNA is only at 1.0, 2. is in testing, and I'm not ready 
to switch over to something that is still very much being tested and 
isn't necessarily established as a solution.

Quote
 And I suppose there will
be a certain way to keep on using 2D sound, since not everybody wants a 3D
soundcard.
End quote

Sure all you have to do in XAudio is pass a 0 value to the y axis and 
only the x and z axis will get positioned. This esentually cansels out 
the 3D effect and turns it into 2D audio. However, it will still have 
the same hardware limitations and restrictions as a 3D game.
It is no big deal, but just less desirable.

Quote
 I just hope that DirectX 10 will keep on knowing
what DirectSound is...
End quote

Well, tridition with Microsoft is to keep the last versions com 
components in the instalation for backwards compatibility with older 
programs. So DirectX 10 will have whatever it has and the DirectX 9.0C 
com components will ship to keep compatibility with DirectX 9 based game 
titles. At least that is the plan as best I know it.



---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to