Hi Shaun, Well, unfortunately screen reading on the XBox at this point is out of the question, but there are ways that the games themselves can be made accessible. One way is by creating a soundbank of speech clips that announce things like the menus, stats, and so on. Shades of Doom, Sarah, etc already do this so the same concept would apply to XBox 360 games. As for Shades of Doom on the XBox GMA would have to completely rewrite the game for the XBox in C# .Net with the XNA Framework which I hardly think he is likely to do, but would be wickedly cool.
shaun everiss wrote: > hmmm. > I can understand that its a bit overkill for all the 2 d things. > I don't have any good cards for full 3d really. > I tried vertual 3d in shades of doom and got confused. It would be > good to play sod on a xbox 360 as well as other things, ie buy a game > and instantly be able to play it on xbox and normal pcs. > Now if ms makes xbox have speech enough to access and change menu > settings, etc, or someone makes a screenreader for xbox, really only > the menus inthe little system and other things on the drive need to > have readers. > Hmm I wander if nvda could be used for such a thing. > its small, and fast. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
