Hi,

What I'm trying to build is an engine that has wrapper functions for all the 
DirectSound functions. So a CreateBuffer() function and a SetPan() function 
instead of using the methods from the IDirectSound8 interface. In that way, 
if I wish to switch to XAudio2, I just have to change these wrappers and the 
whole engine and any potential game sourcecode will still work fine.
Oh, just a quick note, I was talking about the COM-part of DirectX there...

Cheers!
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, October 30, 2007 5:18 PM
Subject: Re: [Audyssey] XAudio2 - was: new directx 9


Hi Davy,
If it is any comfort I am facing the exact same decision you are right
now. Earlier this year around the time Vista was released Microsoft
released the managed XNA Framework, which are C# libraries of XAudio,
XInput, etc and they are going to replace Managed DirectX as the C#
gaming libraries. Since I just spent all that time building a high
quality engine using DirectX I am facing the frightening prospect of
converting everything over to XNA's XAudio etc to stay with the times. I
don't really want to do that, but for Monty 2.0 I will have to I think.
As of November 2007 Managed DirectX is a thing of the passed.



Davy Kager wrote:
> Yeah, of course you already have a working game with a big engine behind 
> it
> and so on. However, it might be interesting for any new projects. I think
> I'll wait till February or so and then see how the bugs are doing. 
> Obviously
> you'd drop support for everything before WinXP, which may be a bad idea.
>


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