Something to ask yourself is what the reason is why you would want to have a 
newer version of the runtime libraries. If you don't run into any bugs, why 
should you upgrade anyway?
Another thing to think about is that the current XAudio2-version is just a 
beta that expires somewhere in the beginning of 2008 (according to the 
August '07 SDK). It's still rather buggy and such. And I suppose there will 
be a certain way to keep on using 2D sound, since not everybody wants a 3D 
soundcard. I myself am going to buy a pro-quality soundcard somewhere next 
month, but it'll just be a nice stereo card, since I don't like 3D and don't 
have the speakers for it. I just hope that DirectX 10 will keep on knowing 
what DirectSound is...
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, October 31, 2007 2:32 AM
Subject: Re: [Audyssey] XAudio2 - was: new directx 9


Hi Shaun,
The problem here is that based on what I have read over the last couple
of days Microsoft will no longer be upgrading Managed DirectX. Auggest
2007 is the last version of Managed DirectX available for development.
November's Managed DirectX runtime libraries are exactly the same as
Auggest 2007. The November SDK  has removed the Managed DirectX
development from the package which means USA Games is stuck with Auggest
2007 DirectX or is forced to convert to XNA.
At the moment converting Monty to XNA is not an option.I am to close to
release to rewrite the games Audio, Input, and storage engine.

shaun everiss wrote:
> Well tech is always changing tom.
> I say though as long as they keep releasing updates to  things I
> wouldn't bother to much  although keep going foreward where ever possible.
> ie6 is an example.
> Everyone should use ie7 aparently but there are still updates for ie6
> being released.
> Guess what? Think I will keep it for a bit but I will go foreward at
> some point.
>


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