Hi Charles,
Actually, that is a very good answer, and I will answer it as this would 
effect everyone on list to some degree or another. Especially, game 
developers that are using .Net.
The XNA Framework is Microsoft's new XBox development framework for 
Windows XP, Vista, Windows Server 2003, and the XBox 360. It is 
scheduled by Microsoft to replace managed DirectX sometime over the next 
year so game developers aren't given a choice about this if they want to 
remain current with Microsoft technologies.
One major difference between XAudio and DirectSound is audio output. In 
DirectSound you could use simple stereo panning to position audio 
effects as was done in Montezuma's Revenge, Troopenum, and other 2D 
accesible games. However, with XAudio the library is designed strictly 
for 3D positional effects which is over kill for a 2D game like 
Montezuma's Revenge. There are advantages and disadvantages with 3D 
audio effects.
An advantage for us using 3D audio effects is with the proper hardware 
the game can render some truly incredible audio environments. On the 
down side it is more hardware intensive, you need better than average 
sound cards and headphones to get the full effect, and is over kill for 
games like Montezuma's Revenge.  What XAudio comes down to is a question 
of hardware for the end user.
Microsoft's new input library, XInput, is a new library for handling 
keyboards, mice, and game controllers. The primary advantage I can see 
with XInput is it allows XBox 360 owners to use their XBox game 
controllers on their PC with accessible games.
Now, here is the kicker. If an accessible game developer purchased the 
Pro XNA development tools he or she could in theory create and sell XBox 
360 games and sell Windows PC games with only miner modifications to the 
game source code.
Hth.


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