Hi Gary, Your message here was quite long so I will attempt to summarize it down to something manageable here.
Quote Well, as I had mentioned I could not hear the other voice output cause of the music, but if it was telling me lap count or my position as being in first or third. End quote The second voice you heard was a Sapi 5 voice called Scansoft Tom. It was reading out lap time, lap number, fuel, etc... However, before the game goes to release I will have to lower the car volumes as well as other things in order for the Sapi voices to be heard over the noise. The Sapi volume was at max volume, and even with no music sometimes it gets hard to hear over the other noises around you. So to solve that those sounds will have to be dropped to a much lower volume to make sure all voice announcements are clear to everyone. Quote Audio check ups to let you know your gas, Engine temp, and Revs. Tires is a judgment call so really no audio is needed. End quote There are already hot keys in the game to gather this kind of information. there are hot keys to check fuel status, rpms, speed, gear, etc. That information is piped out to the user via Sapi. Quote Drivers in the parade who may want the tires to heat up quickly will weave back and forth. Hearing a car head of you weaving should be heard. This may sound like a car is gong frm one speaker to the other.. Cars will being doing this on the straight aways for a few seconds at a time. So you can imagine most of these moves are done. End quote I understand your desire for realism here, but what you are suggesting here is a nightmare to program. I am not saying it can't be done, but it is way too much work than I want to put into 1.0. To have cars weaving on the track would require some additional AI which would only apply to one single lap. You see the way the audio processing works it bases the other cars position based on distance and their relation to you in a 360 circle with you being the center. In order to physically hear those cars weaving they would actually have to be weaving which requires more than a robot just driving the track and attempting to pass a car up ahead. For 1.0 I am willing to give up some realism in order to just get the game operational. I am months behind any operational beta let alone a playable game. So I will log your comments and suggestions for future consideration, but please understand some of what you suggest is just isn't practicle considering this game has been on the blocks since 2001 or so and I want it done next year if possible. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
