Hi Gary,
Your message here was quite long so I will attempt to summarize it down 
to something manageable here.

Quote
Well, as I had mentioned I could not hear the other voice output cause of
the music, but if it was telling
me lap count or my position as being in first or third.
End quote

The second voice you heard was a Sapi 5 voice called Scansoft Tom. It 
was reading out lap time, lap number, fuel, etc... However, before the 
game goes to release I will have to lower the car volumes as well as 
other things in order for the Sapi voices to be heard over the noise. 
The Sapi volume was at max volume, and even with no music sometimes it 
gets hard to hear over the other noises around you. So to solve that 
those sounds will have to be dropped to a much lower volume to make sure 
all voice announcements are clear to everyone.

Quote
Audio check ups to let you know your gas, Engine temp, and Revs.  Tires is a
judgment call so really no audio is needed.
End quote

There are already hot keys in the game to gather this kind of 
information. there are hot keys to check fuel status, rpms, speed, gear, 
etc. That information is piped out to the user via Sapi.


Quote
Drivers in the parade who may want the tires to heat up quickly will weave
back and forth.
Hearing a car head of you weaving should be heard.  This may sound like a
car is gong frm one speaker to the other..  Cars will being doing this on
the straight aways for a few seconds at a time.  So you can imagine most of
these moves
are done.
End quote

I understand your desire for realism here, but what you are suggesting 
here is a nightmare to program. I am not saying it can't be done, but it 
is way too much work than I want to put into 1.0. To have cars weaving 
on the track would require some additional AI which would only apply to 
one single lap.
You see the way the audio processing works it bases the other cars 
position based on distance and their relation to you in a 360 circle 
with you being the center. In order to physically hear those cars 
weaving they would actually have to be weaving which requires more than 
a robot just driving the track and attempting to pass a car up ahead.
For 1.0 I am willing to give up some realism in order to just get the 
game operational. I am months behind any operational beta let alone a 
playable game. So I will log your comments and suggestions for future 
consideration, but please understand some of what you suggest is just 
isn't practicle considering this game has been on the blocks since 2001 
or so and I want it done next year if possible.




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