Done by the end of next year?? Wow. Lots of luck!! I'm not saying that you're not good, but it sounds like a ton! of! work! to crank this game out that soon. I'll be waiting, as long as it's a good game, and I'll bet it will be. -- On Thanksgiving day, be like a turkey. Get! stuffed!! ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, November 13, 2007 10:26 AM Subject: Re: [Audyssey] raceway -
> Hi Gary, > Your message here was quite long so I will attempt to summarize it down > to something manageable here. > > Quote > Well, as I had mentioned I could not hear the other voice output cause of > the music, but if it was telling > me lap count or my position as being in first or third. > End quote > > The second voice you heard was a Sapi 5 voice called Scansoft Tom. It > was reading out lap time, lap number, fuel, etc... However, before the > game goes to release I will have to lower the car volumes as well as > other things in order for the Sapi voices to be heard over the noise. > The Sapi volume was at max volume, and even with no music sometimes it > gets hard to hear over the other noises around you. So to solve that > those sounds will have to be dropped to a much lower volume to make sure > all voice announcements are clear to everyone. > > Quote > Audio check ups to let you know your gas, Engine temp, and Revs. Tires is > a > judgment call so really no audio is needed. > End quote > > There are already hot keys in the game to gather this kind of > information. there are hot keys to check fuel status, rpms, speed, gear, > etc. That information is piped out to the user via Sapi. > > > Quote > Drivers in the parade who may want the tires to heat up quickly will weave > back and forth. > Hearing a car head of you weaving should be heard. This may sound like a > car is gong frm one speaker to the other.. Cars will being doing this on > the straight aways for a few seconds at a time. So you can imagine most > of > these moves > are done. > End quote > > I understand your desire for realism here, but what you are suggesting > here is a nightmare to program. I am not saying it can't be done, but it > is way too much work than I want to put into 1.0. To have cars weaving > on the track would require some additional AI which would only apply to > one single lap. > You see the way the audio processing works it bases the other cars > position based on distance and their relation to you in a 360 circle > with you being the center. In order to physically hear those cars > weaving they would actually have to be weaving which requires more than > a robot just driving the track and attempting to pass a car up ahead. > For 1.0 I am willing to give up some realism in order to just get the > game operational. I am months behind any operational beta let alone a > playable game. So I will log your comments and suggestions for future > consideration, but please understand some of what you suggest is just > isn't practicle considering this game has been on the blocks since 2001 > or so and I want it done next year if possible. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
