Done by the end of next year??  Wow.  Lots of luck!!  I'm not saying that 
you're not good, but it sounds like a ton! of! work! to crank this game out 
that soon.  I'll be waiting, as long as it's a good game, and I'll bet it 
will be.
--
On Thanksgiving day, be like a turkey.  Get! stuffed!!
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, November 13, 2007 10:26 AM
Subject: Re: [Audyssey] raceway -


> Hi Gary,
> Your message here was quite long so I will attempt to summarize it down
> to something manageable here.
>
> Quote
> Well, as I had mentioned I could not hear the other voice output cause of
> the music, but if it was telling
> me lap count or my position as being in first or third.
> End quote
>
> The second voice you heard was a Sapi 5 voice called Scansoft Tom. It
> was reading out lap time, lap number, fuel, etc... However, before the
> game goes to release I will have to lower the car volumes as well as
> other things in order for the Sapi voices to be heard over the noise.
> The Sapi volume was at max volume, and even with no music sometimes it
> gets hard to hear over the other noises around you. So to solve that
> those sounds will have to be dropped to a much lower volume to make sure
> all voice announcements are clear to everyone.
>
> Quote
> Audio check ups to let you know your gas, Engine temp, and Revs.  Tires is 
> a
> judgment call so really no audio is needed.
> End quote
>
> There are already hot keys in the game to gather this kind of
> information. there are hot keys to check fuel status, rpms, speed, gear,
> etc. That information is piped out to the user via Sapi.
>
>
> Quote
> Drivers in the parade who may want the tires to heat up quickly will weave
> back and forth.
> Hearing a car head of you weaving should be heard.  This may sound like a
> car is gong frm one speaker to the other..  Cars will being doing this on
> the straight aways for a few seconds at a time.  So you can imagine most 
> of
> these moves
> are done.
> End quote
>
> I understand your desire for realism here, but what you are suggesting
> here is a nightmare to program. I am not saying it can't be done, but it
> is way too much work than I want to put into 1.0. To have cars weaving
> on the track would require some additional AI which would only apply to
> one single lap.
> You see the way the audio processing works it bases the other cars
> position based on distance and their relation to you in a 360 circle
> with you being the center. In order to physically hear those cars
> weaving they would actually have to be weaving which requires more than
> a robot just driving the track and attempting to pass a car up ahead.
> For 1.0 I am willing to give up some realism in order to just get the
> game operational. I am months behind any operational beta let alone a
> playable game. So I will log your comments and suggestions for future
> consideration, but please understand some of what you suggest is just
> isn't practicle considering this game has been on the blocks since 2001
> or so and I want it done next year if possible.
> 

---
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