Hi

  I do think that would be a good compromise for this version.
  Later on if you want to get all out with the bosses then that's what V2 
could be done for.  I personally don't care for this hang up of bosses but 
that might just be me.

Ron

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, November 27, 2007 5:56 PM
Subject: Re: [Audyssey] More about Monte bosses.


Hi Charles,
I don't think so. Based on what I have read levels 7 through 11 don't
offer swords or any other weapons. If you had one from a previous level
it wouldn't work. As a result it forced the gamer to use a different
strategy like use speed and ajility to avoid monsters, and in our
version use a potion not only for restoring health but to employ your
own invincibility magic to protect yourself in dangerous situations.
I am going to add one boss, who you can't kill, and using a potion or
multiple potions may be your only way to save yourself from him.


Charles Rivard wrote:
> I think we're in trouble!  This sounds like something you would do, just 
> out
> of orneriness.  I think you would want to listen to other gamers playing 
> the
> game, laughing as you listen.  On the surface, it sounds like a good idea,
> but I don't think I would want to face invincible monsters.  Does it take
> some of the fairness out of the game?
>


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