In the origional game, after you pass all of the levels, you start again but 
with everything continuously getting harder. You could keep playing 
indefinitely until you eventually got killed. Is that going to be in this 
version of Monty? Also, what about bonus levels? They're just like ordinary 
levels now. In the actual game acording to the Atari manual, you had to jump 
and climb up or down ropes to get at jems floating in the air. I can't 
remember whether that went on for as long as you could avoid falling from 
the ropes or whether it had an end point.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, November 27, 2007 8:01 PM
Subject: Re: [Audyssey] More about Monte bosses.


> Hi Dark,
>
> Quote
> Well, a nice, symple idea, but perhaps you could considder some extra 
> sound
> effects, and or extra enemy types for the invinsible enemies? That way 
> they
> would seem more like bosses, and less like normal enemies which have been
> mysteriously enhanced in one section of the tomb with respect to another.
> End quote
>
> Either that or a more simple idea for 1.0 is not to make those enemies
> invincible, but merely restrict the players access to swords. That means
> the player will have to save a few from some of the lower levels if
> he/she wants to kill anything from level 7 on.
> After all the player can have only a maximum of 5, according to the
> unstable release, so that won't carry you through for very long on
> higher experience levels. That basically means if you are fully loaded
> you have exactly one sword for each following level if you decide to
> save them for that purpose. Either way it presents an interesting 
> challenge.
>
> Quote
> but imho there should be a litle more to the
> confrontation than just jumping a skull and legging it onwards, -----
> perhaps something for one of those expantions you mentioned.
> End quote
>
> Good point. perhaps in the last room there is a stash of swords you must
> obtain in order to defeat Montezuma's skull. Since he will be the boss
> skull you will have to use all 5 swords you get to kill him. Mean while
> he will be attacking you with his secret weapon. Currently I am thinking
> of a lightning bolt or something that comes out of the skulls eyes which
> will of course be extremely deadly. An even cooler idea is since he is
> the bosss skull let's asume that your invincibility from the potions
> doesn't work on bosses. Only on other monsters. That means you are going
> to have to battle one on one your swords against his lightning eyes.
>
>
>
>
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